Since I didn't mention it in my original email: our servers (one Arena, one
Payload / CP and one KotH) are running under Windows Server 2008 R2. I
usually have to restart our servers at least every day, if they don't crash
themselves. There's some really dodgy memory management going on.

2011/8/15 hlds <[email protected]>

> I have a busy server restarted 11 days ago (with more than 15835 minutes
> uptime) and which uses 2060MB (1310MB RES) according to htop. The server is
> a classic one, running only stock maps, with replay enabled. The OS is
> Debian, 32 bits.
>
>
>   ----- Original Message -----
>   From: Joeri van der Velden
>   Sent: 08/14/11 02:46 PM
>   To: Half-Life dedicated Win32 server mailing list
>   Subject: [hlds] TF2 server memory usage - need some answers
>
>    Ever since around the replay update I've noticed a very annoying trend
> with my TF2 servers. When they start and are fully running, they take up
> about 400MB of RAM. However, over several hours with lots of activity, the
> memory use steadily grows over 700MB, some even reach 900MB before I
> forcefully shut them down because they affect overal server performance. Our
> Garry's Mod and Counter-Strike: Source servers (both on the same engine, and
> running the same versions of Sourcemod) do not have this issue.
>
>  Is this memory use a common problem for TF2 servers? Can anyone else share
> some numbers?
>
>
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