Since I didn't mention it in my original email: our servers (one Arena, one Payload / CP and one KotH) are running under Windows Server 2008 R2. I usually have to restart our servers at least every day, if they don't crash themselves. There's some really dodgy memory management going on.
2011/8/15 hlds <[email protected]> > I have a busy server restarted 11 days ago (with more than 15835 minutes > uptime) and which uses 2060MB (1310MB RES) according to htop. The server is > a classic one, running only stock maps, with replay enabled. The OS is > Debian, 32 bits. > > > ----- Original Message ----- > From: Joeri van der Velden > Sent: 08/14/11 02:46 PM > To: Half-Life dedicated Win32 server mailing list > Subject: [hlds] TF2 server memory usage - need some answers > > Ever since around the replay update I've noticed a very annoying trend > with my TF2 servers. When they start and are fully running, they take up > about 400MB of RAM. However, over several hours with lots of activity, the > memory use steadily grows over 700MB, some even reach 900MB before I > forcefully shut them down because they affect overal server performance. Our > Garry's Mod and Counter-Strike: Source servers (both on the same engine, and > running the same versions of Sourcemod) do not have this issue. > > Is this memory use a common problem for TF2 servers? Can anyone else share > some numbers? > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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