Voogru might be on to something. I haven't noticed this problem and I do run a 24/7 map server. The sharp drops are automatic daily server restarts.
On Sun, Aug 14, 2011 at 9:53 AM, Spencer 'Voogru' MacDonald < [email protected]> wrote: > ** > I've been noticing this since TF2 was released to be honest. > > It seems that as the map changes and it loads new resources, those > resources don't get dropped when the map changes. If you only run one map I > don't think this happens, but I could be mistaken. > > I've noticed that my dodgeball servers (which are very basic maps) are able > to run for significantly longer times before they start taking up a bunch of > memory than my standard rotation servers. > > - Spencer. > > > On 8/14/2011 7:46 AM, Joeri van der Velden wrote: > > Ever since around the replay update I've noticed a very annoying trend with > my TF2 servers. When they start and are fully running, they take up about > 400MB of RAM. However, over several hours with lots of activity, the memory > use steadily grows over 700MB, some even reach 900MB before I forcefully > shut them down because they affect overal server performance. Our Garry's > Mod and Counter-Strike: Source servers (both on the same engine, and running > the same versions of Sourcemod) do not have this issue. > > Is this memory use a common problem for TF2 servers? Can anyone else share > some numbers? > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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