Voogru might be on to something. I haven't noticed this problem and I do run
a 24/7 map server. The sharp drops are automatic daily server restarts.



On Sun, Aug 14, 2011 at 9:53 AM, Spencer 'Voogru' MacDonald <
[email protected]> wrote:

> **
> I've been noticing this since TF2 was released to be honest.
>
> It seems that as the map changes and it loads new resources, those
> resources don't get dropped when the map changes. If you only run one map I
> don't think this happens, but I could be mistaken.
>
> I've noticed that my dodgeball servers (which are very basic maps) are able
> to run for significantly longer times before they start taking up a bunch of
> memory than my standard rotation servers.
>
> - Spencer.
>
>
> On 8/14/2011 7:46 AM, Joeri van der Velden wrote:
>
> Ever since around the replay update I've noticed a very annoying trend with
> my TF2 servers. When they start and are fully running, they take up about
> 400MB of RAM. However, over several hours with lots of activity, the memory
> use steadily grows over 700MB, some even reach 900MB before I forcefully
> shut them down because they affect overal server performance. Our Garry's
> Mod and Counter-Strike: Source servers (both on the same engine, and running
> the same versions of Sourcemod) do not have this issue.
>
> Is this memory use a common problem for TF2 servers? Can anyone else share
> some numbers?
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to