I've been noticing this since TF2 was released to be honest.

It seems that as the map changes and it loads new resources, those resources don't get dropped when the map changes. If you only run one map I don't think this happens, but I could be mistaken.

I've noticed that my dodgeball servers (which are very basic maps) are able to run for significantly longer times before they start taking up a bunch of memory than my standard rotation servers.

- Spencer.

On 8/14/2011 7:46 AM, Joeri van der Velden wrote:
Ever since around the replay update I've noticed a very annoying trend with my TF2 servers. When they start and are fully running, they take up about 400MB of RAM. However, over several hours with lots of activity, the memory use steadily grows over 700MB, some even reach 900MB before I forcefully shut them down because they affect overal server performance. Our Garry's Mod and Counter-Strike: Source servers (both on the same engine, and running the same versions of Sourcemod) do not have this issue.

Is this memory use a common problem for TF2 servers? Can anyone else share some numbers?


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to