I've been noticing this since TF2 was released to be honest.
It seems that as the map changes and it loads new resources, those
resources don't get dropped when the map changes. If you only run one
map I don't think this happens, but I could be mistaken.
I've noticed that my dodgeball servers (which are very basic maps) are
able to run for significantly longer times before they start taking up a
bunch of memory than my standard rotation servers.
- Spencer.
On 8/14/2011 7:46 AM, Joeri van der Velden wrote:
Ever since around the replay update I've noticed a very annoying trend
with my TF2 servers. When they start and are fully running, they take
up about 400MB of RAM. However, over several hours with lots of
activity, the memory use steadily grows over 700MB, some even reach
900MB before I forcefully shut them down because they affect overal
server performance. Our Garry's Mod and Counter-Strike: Source servers
(both on the same engine, and running the same versions of Sourcemod)
do not have this issue.
Is this memory use a common problem for TF2 servers? Can anyone else
share some numbers?
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