Correct me if I am wrong but shouldn't replay NOT take a server slot? 

I finally got around to enabled it and my server dropped from 18/18 to
17/17 as soon as I map changed to bring replay online. 

Was this intended? I thought that it was fixed where replay wouldn't eat a
player slot. 

-Steve

On Tue, 6 Sep 2011 01:44:49 +0000, Jon Lippincott <[email protected]>
wrote:
> Please let me know what your command line and configs look like and I'll
> see if I can reproduce.
> 
> -Jon
> 
> FROM: [email protected]
> [mailto:[email protected]] ON BEHALF OF SakeFox
> SENT: Monday, September 05, 2011 6:27 PM
> TO: Half-Life dedicated Win32 server mailing list
> SUBJECT: Re: [hlds] Optional TF2 update coming soon
> 
> I have a problem with 24 player server when a player would spawn it will
> crash the server. Running just sourcetv everything work fine just, but
> adding replay causes a lot of problems. I had already sent some crash
> dumps to Eric last week.
> 
> Don't know if anywhere related, but just putting it out there.
> 
> On 9/5/2011 9:14 PM, Jon Lippincott wrote: 
> 
> If you want to run SourceTV with Replay on at the same time, lowering
> maxplayers to 31 should work.
> 
> -Jon
> 
> FROM: [email protected] [1]
> [mailto:[email protected] [2]] ON BEHALF OF Jon
> Lippincott
> SENT: Monday, September 05, 2011 5:36 PM
> TO: Half-Life dedicated Win32 server mailing list
> SUBJECT: Re: [hlds] Optional TF2 update coming soon
> 
> We're going to be working on this this week.
> 
> Are you running with any mods/plugins? What does your command-line and
> configs look like?
> 
> -Jon
> 
> FROM: [email protected] [3]
> [mailto:[email protected] [4]] ON BEHALF OF 1nsane
> SENT: Saturday, September 03, 2011 7:32 AM
> TO: Half-Life dedicated Win32 server mailing list
> SUBJECT: Re: [hlds] Optional TF2 update coming soon
> 
> I tried enabling replay + sourcetv on my 32 player server. But when the
> clients join, they crash with a bogus client index error.
> 
> Wasn't there supposed to be a fix for this?
> 
> On Fri, Sep 2, 2011 at 8:06 PM, Jon Lippincott  wrote:
> 
> If anyone can figure out a set of steps to reproduce the hang we should
> be able to get it fixed quickly. 
> 
> -Jon
> 
> FROM: [email protected] [6]
> [mailto:[email protected] [7]] ON BEHALF OF E. Olsen
> SENT: Friday, September 02, 2011 2:53 PM
> TO: Half-Life dedicated Win32 server mailing list
> SUBJECT: Re: [hlds] Optional TF2 update coming soon
> 
> Any chance this is to address the "server hang" issue(s)?
> 
> On Fri, Sep 2, 2011 at 5:41 PM, Eric Smith  wrote:
> 
> We're going to release an optional (for servers) TF2 update in a little
> while. This is just a heads-up that it's coming.
> 
> -Eric
> 
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