If you're also having issues with replay I would check routes to the server
you're hosting it on.
On Sep 19, 2011 4:04 PM, "Ryan Stecker" <[email protected]> wrote:
> Here's a list of public facing steam3 servers. These are used for
> communicating item data.
>
> 72.165.61.174:2701772
.165.61.174:2701872.165.61.175:2701772.165.61.175:2701872.165.61.176:2701772.165.61.176:2701872.165.61.185:2701772.165.61.185:2701872.165.61.186:2701772.165.61.186:2701872.165.61.187:2701772.165.61.187:2701872.165.61.188:2701772.165.61.188:2701869.28.156.250:2701768.142.64.164:2701768.142.64.165:2701769.28.145.170:2701769.28.145.170:2701869.28.145.171:2701769.28.145.171:2701869.28.145.172:2701769.28.145.172:27018208.111.158.52:27017208.111.158.52:27018208.111.158.53:27017208.111.158.53:27018208.111.171.82:2701768.142.91.34:2701768.142.91.35:2701768.142.91.36:27017208.111.133.84:27017208.111.133.84:27018208.111.133.85:27017208.111.133.85:2701868.142.116.178:2701768.142.116.179:2701768.142.83.180:2701768.142.83.180:2701868.142.83.180:2701968.142.83.181:2701768.142.83.181:2701868.142.83.181:2701968.142.83.182:2701768.142.83.182:2701868.142.83.182:2701968.142.83.183:2701768.142.83.183:2701868.142.83.183:27019146.66.152.12:27017146.66.152.12:27018146.66.152.12:27019146.66.152.13:27017146.66.152.13:27018146.66.152.13:27019146.66.152.14:27017146.66.152.14:27018146.66.152.14:27019146.66.152.15:27017146.66.152.15:27018146.66.152.15:2701981.171.115.5:2701781.171.115.5:2701881.171.115.5:2701981.171.115.6:2701781.171.115.6:2701881.171.115.6:2701981.171.115.7:2701781.171.115.7:2701881.171.115.7:2701981.171.115.8:2701781.171.115.8:2701881.171.115.8:27019203.77.185.4:27017203.77.185.5:27017
>
>
>
> On Mon, Sep 19, 2011 at 3:56 PM, pilger <[email protected]> wrote:
>
>> No, guys, it really IS a problem with my host. We're gettin that with the
>> connection to the replay server as well. It hangs everytime the route
>> problem manifests itself with a "publish error". The server is having
route
>> problems with overseas servers. Believe me, i monitored it and double
>> checked.
>>
>> It's definitely not a "shutdown everything and restart" problem. We're
all
>> server admins here. I think we can exclude the obvious solutions right
away.
>>
>> The problem is that we can't tell the datacenter exactly where is the
>> problem since i can't trace the route without an IP Address for the Item
>> Loadout server.
>>
>> I guess i'll have to sniff the packets comming out of my server to get an
>> address. Sigh. Hard and boring way. :\
>>
>>
>> On Mon, Sep 19, 2011 at 5:43 PM, TRISTAN MARLER <[email protected]
>wrote:
>>
>>> Typically the best solution to this is getting people to close STEAM
>>> completely, relaunch STEAM and launch TF2. I've found if my STEAM is
>>> inactive for a while it will lose connection to the item server until I
>>> re-load STEAM completely, this is irrelevant of just re-loading TF2.
>>> Sometimes you also need to delete your .blob files. This has been the
most
>>> successful technique I've found to date.
>>>
>>> BloodyIron
>>>
>>>
>>> ----- Original Message -----
>>> From: pilger <[email protected]>
>>> Date: Monday, September 19, 2011 2:10 pm
>>> Subject: Re: [hlds] Item Server IP Address
>>> To: Half-Life dedicated Win32 server mailing list <
>>> [email protected]>
>>>
>>> > Well, then when my players lose the ability to change their
>>> > loadout ingame
>>> > does it mean the server lost connection to the steam servers
>>> > altogether?
>>> > If that's the case, then my server is losing connection to the steam
>>> > servers.
>>> >
>>> >
>>> > On Mon, Sep 19, 2011 at 4:22 PM, Ryan Stecker
>>> > <[email protected]>wrote:
>>> > > If you're a client and you're able to connect to steam, or if
>>> > you're a
>>> > > server and you have secure mode enabled then you're not having
>>> > any routing
>>> > > issues to the item servers.
>>> > >
>>> > > There's no such thing as a separate item server your client
>>> > connects to.
>>> > > Everything is done through the same servers your steam client
>>> > connects to.
>>> > >
>>> > >
>>> > > On Mon, Sep 19, 2011 at 2:19 PM, pilger
>>> > <[email protected]> wrote:
>>> > >
>>> > >> To the master servers? The ones you get connected to show the
>>> > server on
>>> > >> the list?
>>> > >>
>>> > >> I think so. I actually didn't check, since i usually connect
>>> > directly>> through console.
>>> > >>
>>> > >>
>>> > >> On Mon, Sep 19, 2011 at 3:27 PM, Ryan Stecker
>>> > <[email protected]>wrote:>>
>>> > >>> Are you able to connect to steam servers?
>>> > >>>
>>> > >>> On Mon, Sep 19, 2011 at 11:12 AM, pilger
>>> > <[email protected]> wrote:
>>> > >>>
>>> > >>>> Hey guys,
>>> > >>>>
>>> > >>>>
>>> > >>>> Can anyone provide me the IP or IPs for the TF2 Item Servers?
>>> > >>>>
>>> > >>>> I'm having massive problems with the route from my server
>>> > to them and i
>>> > >>>> need to do a tracert, but i can't seem to find the IP anywhere.
>>> > >>>>
>>> > >>>>
>>> > >>>> Thanks in advance!
>>> > >>>>
>>> > >>>> _______________________________________________
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>>> > >>>> please visit:
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>>> > >>>>
>>> > >>>>
>>> > >>>
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>>> > >>>
>>> > >>>
>>> > >>
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>>> > >>
>>> > >>
>>> > >
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>>> > >
>>> > >
>>> >
>>>
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>>>
>>
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>>
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