There have been long threads about this in the past. Higher FPS had an 
unpredictable and small, but real, impact on "jitter" - depending on server OS 
settings and other complicated factors, a 1000 FPS server might have processed 
packets a few milliseconds sooner than the same server at 500 FPS... Or not. 
The engine has been significantly reworked to eliminate this extremely subtle 
effect. Chances are that most players would not have passed a double-blind A/B 
test for guessing if a server on equivalent hardware and CPU load was running 
at 300 or 1000 FPS. But that is irrelevant because the engine now has less 
jitter at 66 than it used to at 1000 under any conditions.

Let's please bury the FPS topic forever now. There are other issues worth 
focusing on, and I would hope that server admins have better things to do than 
debate irrelevant numbers over the Internet. ... Well, I can dream, can't I? :)


On Oct 16, 2011, at 9:46 PM, "Travis Brown" 
<[email protected]<mailto:[email protected]>> wrote:

I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can 
make it work properly but they dont. even locked at 66 tick as it is now isnt 
stable at all. If it boiled down to FPS greater then tickrate then why is it i 
can tell a difference between 250FPS and 500FPS and 1000FPS? That kind of 
throws the pointless out the window.

On Mon, Oct 17, 2011 at 12:39 AM, James Botting 
<[email protected]<mailto:[email protected]>> wrote:
Tf2 dosen't work properly at 100tick. That's why they disabled it.
Valve are tying to make a more uniform experience for all players. And at the 
end of the day, they have the right to do that and you can't stop them.
There have been so many discussions over fps and it has all boiled down to an 
fps being greater than the server tick rate being entirely pointless, so if you 
want to waste your CPU just so you can have a higher number then be my guest.

On 17 Oct 2011, at 05:35, Travis Brown 
<[email protected]<mailto:[email protected]>> wrote:

FPS wasnt a useless number. There was a difference in FPS servers quality. Why 
are you wasting efforts on trying to mess up the 100 tick mod? Those who run it 
obviously want it and your trying to sabotage that. Why you all chose to lock 
everything down to on the worst side of the spectrum i dont know. Locking it to 
100 tick and 500FPS would have been much better.

On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin 
<[email protected]<mailto:[email protected]>> wrote:
Bandwidth settings, etc should remain unchanged from what they were pre-update. 
FPS has always been a useless number that does not affect server bandwidth or 
update rate unless you also run a binary mod that changes the tickrate of the 
game. (Some server hosts appear to be doing this now that FPS is locked. We 
will be disabling that type of mod soon, FYI.)

In short, don't worry about it and don't change anything unless you really feel 
the need to tinker.


On Oct 16, 2011, at 2:22 PM, "Rob Liu" 
<[email protected]<mailto:[email protected]>> wrote:

Can someone please give me a quick run down of the pro and con of server FPS 
cap at 65?
Do I need to change any of my server rate to accommodate this new 65fps cap?

Cheers,

Rob

On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison 
<[email protected]<mailto:[email protected]>> wrote:
Your client FPS is completely separate to server FPS...


Kind regards,
Saul Rennison



On 16 October 2011 14:43, Sachin Sud 
<[email protected]<mailto:[email protected]>> wrote:
Some of my people are getting 250 to 290 fps in css.


From: 
[email protected]<mailto:[email protected]> 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Lane Eckley
Sent: Sunday, October 16, 2011 7:10 PM

To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Max FPS

Advertise much?

-Lane

From: 
[email protected]<mailto:[email protected]> 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Server.it<http://Server.it> - Zelatech srl
Sent: Sunday, October 16, 2011 9:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS

Still have 1000fps for cs 1.6 and 100 for css on win 2008.


www.Server.it<http://www.Server.it>


From: Saul Rennison<mailto:[email protected]>
Sent: Sunday, October 16, 2011 3:32 PM
To: Half-Life dedicated Win32 server mailing 
list<mailto:[email protected]>
Subject: Re: [hlds] Max FPS
Yeah, so you might want to remove "1000FPS" from your hostnames, now.


Kind regards,
Saul Rennison
On 16 October 2011 14:30, Cc2iscooL 
<[email protected]<mailto:[email protected]>> wrote:

FPS is locked at 66 now.
On Oct 16, 2011 8:27 AM, "Sachin Sud" 
<[email protected]<mailto:[email protected]>> wrote:
Hi,

With this update fps_max does not work anymore. The fps is based on the rates 
which we set on the server.
Can someone tell me what max fps getting along with rates they have set on the 
server.

Thanks
Sachin Sud

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

________________________________
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to