it really lakes the metagame that TF2 uses to keep players hooked. It would be impossible to implement the same mechanic, but Im sure there a differant kind of meta game that would work (I.e. double drops that are for the main game)
On Wed, Nov 9, 2011 at 7:25 PM, Mart-Jan Reeuwijk <mreeu...@yahoo.com>wrote: > > Was there ever done some with the input that was given some time ago in > requests in how to get more players occasionally play TF2 Beta? afaik there > are no benefits for players that do so. There was a wide range of ideas put > up, but I've not seen such pass by as being used or other things like that. > > ------------------------------ > *From:* Eric Smith <er...@valvesoftware.com> > *To:* 'Half-Life dedicated Win32 server mailing list' < > hlds@list.valvesoftware.com>; "'hlds_li...@list.valvesoftware.com'" < > hlds_li...@list.valvesoftware.com>; "'hlds_annou...@list.valvesoftware.com'" > <hlds_annou...@list.valvesoftware.com> > *Sent:* Wednesday, 9 November 2011, 22:33 > *Subject:* [hlds] Team Fortress 2 Beta update released > > We've released a mandatory update for the Team Fortress 2 Beta. The notes > are below. We encourage players to help us stress test the updated model > loading system so we can roll the changes to Team Fortress 2 as soon as > possible. > > Thanks. > > -Eric > > --------------------------------------- > > Team Fortress 2 Beta > - Sync'd with recent changes from Team Fortress 2 > - Re-added original Degreaser afterburn duration penalty (in addition to > -10% dmg) > - Dramatically improved the dynamic model loading system's memory usage, > performance, and stability > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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