it really lakes the metagame that TF2 uses to keep players hooked. It would
be impossible to implement the same mechanic, but Im sure there a differant
kind of meta game that would work (I.e. double drops that are for the main
game)

On Wed, Nov 9, 2011 at 7:25 PM, Mart-Jan Reeuwijk <mreeu...@yahoo.com>wrote:

>
> Was there ever done some with the input that was given some time ago in
> requests in how to get more players occasionally play TF2 Beta? afaik there
> are no benefits for players that do so. There was a wide range of ideas put
> up, but I've not seen such pass by as being used or other things like that.
>
> ------------------------------
> *From:* Eric Smith <er...@valvesoftware.com>
> *To:* 'Half-Life dedicated Win32 server mailing list' <
> hlds@list.valvesoftware.com>; "'hlds_li...@list.valvesoftware.com'" <
> hlds_li...@list.valvesoftware.com>; "'hlds_annou...@list.valvesoftware.com'"
> <hlds_annou...@list.valvesoftware.com>
> *Sent:* Wednesday, 9 November 2011, 22:33
> *Subject:* [hlds] Team Fortress 2 Beta update released
>
> We've released a mandatory update for the Team Fortress 2 Beta. The notes
> are below. We encourage players to help us stress test the updated model
> loading system so we can roll the changes to Team Fortress 2 as soon as
> possible.
>
> Thanks.
>
> -Eric
>
> ---------------------------------------
>
> Team Fortress 2 Beta
> - Sync'd with recent changes from Team Fortress 2
> - Re-added original Degreaser afterburn duration penalty (in addition to
> -10% dmg)
> - Dramatically improved the dynamic model loading system's memory usage,
> performance, and stability
>
> _______________________________________________
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>
>
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