Perhaps another variant of the "Employee" badge? Earned for how long you've spent on the beta?
On 11/10/11, [email protected] <[email protected]> wrote: > I dare say that time in the beta should count against drops in the regular > game. > > Currently for the economically minded (of which economic value is > debatable), TF2 Beta would be a waste of time, as you get drops in a > separate universe and time spent playing the beta takes away from time in > the regular game in which you would get regular drops. > > If playing the beta got regular-TF2 item drops, there would be less of a > deterrent to playing the beta. > > Still not a decent incentive, but it might help. > > On 10/11/2011, at 7:36 PM, Flubber wrote: > >> I think that would not give any more info just taking people to idle in >> beta then get their loot. An achievement in TF2 Beta that would give an >> item in the normal TF2 would be more efficient for testing. Of course it >> would had to be a gameplay achievement (capture # points, heal # people, >> you know what i mean), but that would take some players to the beta. >> >> 2011/11/10 zach isaac <[email protected]> >> it really lakes the metagame that TF2 uses to keep players hooked. It >> would be impossible to implement the same mechanic, but Im sure there a >> differant kind of meta game that would work (I.e. double drops that are >> for the main game) >> >> >> On Wed, Nov 9, 2011 at 7:25 PM, Mart-Jan Reeuwijk <[email protected]> >> wrote: >> >> Was there ever done some with the input that was given some time ago in >> requests in how to get more players occasionally play TF2 Beta? afaik >> there are no benefits for players that do so. There was a wide range of >> ideas put up, but I've not seen such pass by as being used or other things >> like that. >> From: Eric Smith <[email protected]> >> To: 'Half-Life dedicated Win32 server mailing list' >> <[email protected]>; "'[email protected]'" >> <[email protected]>; >> "'[email protected]'" >> <[email protected]> >> Sent: Wednesday, 9 November 2011, 22:33 >> Subject: [hlds] Team Fortress 2 Beta update released >> >> We've released a mandatory update for the Team Fortress 2 Beta. The notes >> are below. We encourage players to help us stress test the updated model >> loading system so we can roll the changes to Team Fortress 2 as soon as >> possible. >> >> Thanks. >> >> -Eric >> >> --------------------------------------- >> >> Team Fortress 2 Beta >> - Sync'd with recent changes from Team Fortress 2 >> - Re-added original Degreaser afterburn duration penalty (in addition to >> -10% dmg) >> - Dramatically improved the dynamic model loading system's memory usage, >> performance, and stability >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

