Perhaps another variant of the "Employee" badge? Earned for how long
you've spent on the beta?

On 11/10/11, [email protected] <[email protected]> wrote:
> I dare say that time in the beta should count against drops in the regular
> game.
>
> Currently for the economically minded (of which economic value is
> debatable), TF2 Beta would be a waste of time, as you get drops in a
> separate universe and time spent playing the beta takes away from time in
> the regular game in which you would get regular drops.
>
> If playing the beta got regular-TF2 item drops, there would be less of a
> deterrent to playing the beta.
>
> Still not a decent incentive, but it might help.
>
> On 10/11/2011, at 7:36 PM, Flubber wrote:
>
>> I think that would not give any more info just taking people to idle in
>> beta then get their loot. An achievement in TF2 Beta that would give an
>> item in the normal TF2 would be more efficient for testing. Of course it
>> would had to be a gameplay achievement (capture # points, heal # people,
>> you know what i mean), but that would take some players to the beta.
>>
>> 2011/11/10 zach isaac <[email protected]>
>> it really lakes the metagame that TF2 uses to keep players hooked. It
>> would be impossible to implement the same mechanic, but Im sure there a
>> differant kind of meta game that would work (I.e. double drops that are
>> for the main game)
>>
>>
>> On Wed, Nov 9, 2011 at 7:25 PM, Mart-Jan Reeuwijk <[email protected]>
>> wrote:
>>
>> Was there ever done some with the input that was given some time ago in
>> requests in how to get more players occasionally play TF2 Beta? afaik
>> there are no benefits for players that do so. There was a wide range of
>> ideas put up, but I've not seen such pass by as being used or other things
>> like that.
>> From: Eric Smith <[email protected]>
>> To: 'Half-Life dedicated Win32 server mailing list'
>> <[email protected]>; "'[email protected]'"
>> <[email protected]>;
>> "'[email protected]'"
>> <[email protected]>
>> Sent: Wednesday, 9 November 2011, 22:33
>> Subject: [hlds] Team Fortress 2 Beta update released
>>
>> We've released a mandatory update for the Team Fortress 2 Beta. The notes
>> are below. We encourage players to help us stress test the updated model
>> loading system so we can roll the changes to Team Fortress 2 as soon as
>> possible.
>>
>> Thanks.
>>
>> -Eric
>>
>> ---------------------------------------
>>
>> Team Fortress 2 Beta
>> - Sync'd with recent changes from Team Fortress 2
>> - Re-added original Degreaser afterburn duration penalty (in addition to
>> -10% dmg)
>> - Dramatically improved the dynamic model loading system's memory usage,
>> performance, and stability
>>
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>
>

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