Possibly. If it's an item incentive, it needs to be designed in a way that 
unlike the Alien Swarm Parasite Hat, TF2 Beta is played for more than 5 minutes 
per person.

On 10/11/2011, at 10:32 PM, Jethro Seabridge wrote:

> Perhaps another variant of the "Employee" badge? Earned for how long
> you've spent on the beta?
> 
> On 11/10/11, [email protected] <[email protected]> wrote:
>> I dare say that time in the beta should count against drops in the regular
>> game.
>> 
>> Currently for the economically minded (of which economic value is
>> debatable), TF2 Beta would be a waste of time, as you get drops in a
>> separate universe and time spent playing the beta takes away from time in
>> the regular game in which you would get regular drops.
>> 
>> If playing the beta got regular-TF2 item drops, there would be less of a
>> deterrent to playing the beta.
>> 
>> Still not a decent incentive, but it might help.
>> 
>> On 10/11/2011, at 7:36 PM, Flubber wrote:
>> 
>>> I think that would not give any more info just taking people to idle in
>>> beta then get their loot. An achievement in TF2 Beta that would give an
>>> item in the normal TF2 would be more efficient for testing. Of course it
>>> would had to be a gameplay achievement (capture # points, heal # people,
>>> you know what i mean), but that would take some players to the beta.
>>> 
>>> 2011/11/10 zach isaac <[email protected]>
>>> it really lakes the metagame that TF2 uses to keep players hooked. It
>>> would be impossible to implement the same mechanic, but Im sure there a
>>> differant kind of meta game that would work (I.e. double drops that are
>>> for the main game)
>>> 
>>> 
>>> On Wed, Nov 9, 2011 at 7:25 PM, Mart-Jan Reeuwijk <[email protected]>
>>> wrote:
>>> 
>>> Was there ever done some with the input that was given some time ago in
>>> requests in how to get more players occasionally play TF2 Beta? afaik
>>> there are no benefits for players that do so. There was a wide range of
>>> ideas put up, but I've not seen such pass by as being used or other things
>>> like that.
>>> From: Eric Smith <[email protected]>
>>> To: 'Half-Life dedicated Win32 server mailing list'
>>> <[email protected]>; "'[email protected]'"
>>> <[email protected]>;
>>> "'[email protected]'"
>>> <[email protected]>
>>> Sent: Wednesday, 9 November 2011, 22:33
>>> Subject: [hlds] Team Fortress 2 Beta update released
>>> 
>>> We've released a mandatory update for the Team Fortress 2 Beta. The notes
>>> are below. We encourage players to help us stress test the updated model
>>> loading system so we can roll the changes to Team Fortress 2 as soon as
>>> possible.
>>> 
>>> Thanks.
>>> 
>>> -Eric
>>> 
>>> ---------------------------------------
>>> 
>>> Team Fortress 2 Beta
>>> - Sync'd with recent changes from Team Fortress 2
>>> - Re-added original Degreaser afterburn duration penalty (in addition to
>>> -10% dmg)
>>> - Dramatically improved the dynamic model loading system's memory usage,
>>> performance, and stability
>>> 
>>> _______________________________________________
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>>> 
>>> 
>>> 
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>> 
>> 
> 
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