I dare say that time in the beta should count against drops in the regular game.
Currently for the economically minded (of which economic value is debatable), TF2 Beta would be a waste of time, as you get drops in a separate universe and time spent playing the beta takes away from time in the regular game in which you would get regular drops. If playing the beta got regular-TF2 item drops, there would be less of a deterrent to playing the beta. Still not a decent incentive, but it might help. On 10/11/2011, at 7:36 PM, Flubber wrote: > I think that would not give any more info just taking people to idle in beta > then get their loot. An achievement in TF2 Beta that would give an item in > the normal TF2 would be more efficient for testing. Of course it would had to > be a gameplay achievement (capture # points, heal # people, you know what i > mean), but that would take some players to the beta. > > 2011/11/10 zach isaac <[email protected]> > it really lakes the metagame that TF2 uses to keep players hooked. It would > be impossible to implement the same mechanic, but Im sure there a differant > kind of meta game that would work (I.e. double drops that are for the main > game) > > > On Wed, Nov 9, 2011 at 7:25 PM, Mart-Jan Reeuwijk <[email protected]> wrote: > > Was there ever done some with the input that was given some time ago in > requests in how to get more players occasionally play TF2 Beta? afaik there > are no benefits for players that do so. There was a wide range of ideas put > up, but I've not seen such pass by as being used or other things like that. > From: Eric Smith <[email protected]> > To: 'Half-Life dedicated Win32 server mailing list' > <[email protected]>; "'[email protected]'" > <[email protected]>; "'[email protected]'" > <[email protected]> > Sent: Wednesday, 9 November 2011, 22:33 > Subject: [hlds] Team Fortress 2 Beta update released > > We've released a mandatory update for the Team Fortress 2 Beta. The notes are > below. We encourage players to help us stress test the updated model loading > system so we can roll the changes to Team Fortress 2 as soon as possible. > > Thanks. > > -Eric > > --------------------------------------- > > Team Fortress 2 Beta > - Sync'd with recent changes from Team Fortress 2 > - Re-added original Degreaser afterburn duration penalty (in addition to -10% > dmg) > - Dramatically improved the dynamic model loading system's memory usage, > performance, and stability > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds
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