Are those connection Cvars due to the new exploit on "reliable buffer
overflow" ?

On Thu, Nov 10, 2011 at 9:31 PM, DontWannaName! <ad...@topnotchclan.com>wrote:

> I am being plagued with command aborted. :(
>
> Sent from my iPhone 4
>
> On Nov 10, 2011, at 4:24 PM, Eric Smith <er...@valvesoftware.com> wrote:
>
> > We've released a mandatory update for Team Fortress 2. The notes for the
> update are below.
> >
> > Thanks.
> >
> > -Eric
> >
> > ----------------------------------------
> >
> > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > - Added rate limiting for connections and added the following ConVars to
> support that:
> >   - sv_max_connects_sec
> >   - sv_max_connects_window
> >   - sv_max_connects_sec_global
> >
> > Team Fortress 2
> > - Added a full moon background for the main menu
> > - Added new promo items
> > - Fixed a Linux dedicated server crash when using +randommap on the
> command line
> > - Fixed some bugs with the way items appear in the Steam Community and
> Steam Trading
> > - Optimized several materials to improvement performance
> > - Updated the localization files
> >
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