Are those connection Cvars due to the new exploit on "reliable buffer overflow" ?
On Thu, Nov 10, 2011 at 9:31 PM, DontWannaName! <ad...@topnotchclan.com>wrote: > I am being plagued with command aborted. :( > > Sent from my iPhone 4 > > On Nov 10, 2011, at 4:24 PM, Eric Smith <er...@valvesoftware.com> wrote: > > > We've released a mandatory update for Team Fortress 2. The notes for the > update are below. > > > > Thanks. > > > > -Eric > > > > ---------------------------------------- > > > > Source Engine Changes (TF2, DoD:S, HL2:DM) > > - Added rate limiting for connections and added the following ConVars to > support that: > > - sv_max_connects_sec > > - sv_max_connects_window > > - sv_max_connects_sec_global > > > > Team Fortress 2 > > - Added a full moon background for the main menu > > - Added new promo items > > - Fixed a Linux dedicated server crash when using +randommap on the > command line > > - Fixed some bugs with the way items appear in the Steam Community and > Steam Trading > > - Optimized several materials to improvement performance > > - Updated the localization files > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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