Update: I'm also getting it on the other event maps. So, anything with the pumpkins.
On Thu, Nov 10, 2011 at 5:38 PM, Jeff Sugar <[email protected]> wrote: > Anybody else getting this error when they go to cp_manor_event: "663/ - > tf_pumpkin_bomb: UTIL_SetModel: not precached > models/props_halloween_pumpkin_explode.mdl"? > > I thought our server had an issue and was crashing on startup, but it > turns out it is just if it goes to that map. It was fine before this update > :/ And, yes, i completely removed all addons before sending this > > Thanks, > -Jeff > > > > On Thu, Nov 10, 2011 at 4:55 PM, E3pO <[email protected]> wrote: > >> On my windows box i am getting more and more of these every update: >> >> material models/player/items/medic/medic_mirror has a normal map and >> $basealphae >> nvmapmask. Must use $normalmapalphaenvmapmask to get specular. >> >> material models/player/items/all_class/all_halo has a normal map and >> $basealphae >> nvmapmask. Must use $normalmapalphaenvmapmask to get specular. >> >> material models/player/items/all_class/id_badge_gold has a normal map and >> $basea >> lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >> >> material models/player/items/all_class/id_badge_silver has a normal map >> and >> $bas >> ealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >> >> material models/player/items/all_class/id_badge_platinum has a normal map >> and $b >> asealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >> >> material models/player/items/all_class/spacechem_pin has a normal map and >> $basea >> lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >> >> material models/player/items/all_class/weiner_gold has a normal map and >> $basealp >> haenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >> >> material models/player/items/all_class/weiner_silver has a normal map and >> $basea >> lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >> >> material models/player/items/all_class/weiner_bronze has a normal map and >> $basea >> lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. >> >> material models/player/items/all_class/etf2l_highlander_gold has a normal >> map an >> d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> specular. >> >> material models/player/items/all_class/etf2l_highlander_silver has a >> normal >> map >> and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> specular. >> >> material models/player/items/all_class/etf2l_highlander_bronze has a >> normal >> map >> and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> specular. >> >> material models/player/items/all_class/etf2l_highlander_part has a normal >> map an >> d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> specular. >> >> material models/player/items/all_class/ugc_highlander_participant has a >> normal m >> ap and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> specular >> . >> >> material models/player/items/all_class/ugc_highlander_platinum_1 has a >> normal ma >> p and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> specular. >> >> >> material models/player/items/all_class/ugc_highlander_platinum_2 has a >> normal ma >> p and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> specular. >> >> >> material models/player/items/all_class/ugc_highlander_platinum_3 has a >> normal ma >> p and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> specular. >> >> >> material models/player/items/all_class/ugc_highlander_silver_1 has a >> normal >> map >> and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> specular. >> >> material models/player/items/all_class/ugc_highlander_silver_2 has a >> normal >> map >> and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> specular. >> >> material models/player/items/all_class/ugc_highlander_silver_3 has a >> normal >> map >> and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> specular. >> >> material models/player/items/all_class/ugc_highlander_iron_1 has a normal >> map an >> d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> specular. >> >> material models/player/items/all_class/ugc_highlander_iron_2 has a normal >> map an >> d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> specular. >> >> material models/player/items/all_class/ugc_highlander_iron_3 has a normal >> map an >> d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get >> specular. >> >> >> On Thu, Nov 10, 2011 at 7:48 PM, Kyle Sanderson <[email protected]> >> wrote: >> >> > When will CS:S be rebuilt containing the connection cvars? >> > >> > Thanks, >> > Kyle. >> > >> > On Thu, Nov 10, 2011 at 4:42 PM, Alan Kennedy <[email protected] >> > >wrote: >> > >> > > >> > > Idem here, on first try. Second try it seems it's updating... >> > > >> > > ---------------------------------------------- >> > > 3DGames Argentina >> > > http://www.3dgames.com.ar >> > > Libertad 41, 5to Piso - Capital Federal >> > > Tel: 4-332-4709 >> > > >> > > ----- Mensaje original ----- >> > > > De: "DontWannaName!" <[email protected]> >> > > > Para: "Half-Life dedicated Win32 server mailing list" < >> > > [email protected]> >> > > > CC: "hlds announce" <[email protected]>, >> "Half-Life >> > > dedicated Win32 servermailing list" >> > > > <[email protected]>, "hlds linux" < >> > > [email protected]> >> > > > Enviados: Jueves, 10 de Noviembre 2011 21:31:43 >> > > > Asunto: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update >> > released >> > > > I am being plagued with command aborted. :( >> > > > >> > > > Sent from my iPhone 4 >> > > > >> > > > On Nov 10, 2011, at 4:24 PM, Eric Smith <[email protected]> >> > > > wrote: >> > > > >> > > > > We've released a mandatory update for Team Fortress 2. The notes >> for >> > > > > the update are below. >> > > > > >> > > > > Thanks. >> > > > > >> > > > > -Eric >> > > > > >> > > > > ---------------------------------------- >> > > > > >> > > > > Source Engine Changes (TF2, DoD:S, HL2:DM) >> > > > > - Added rate limiting for connections and added the following >> > > > > ConVars to support that: >> > > > > - sv_max_connects_sec >> > > > > - sv_max_connects_window >> > > > > - sv_max_connects_sec_global >> > > > > >> > > > > Team Fortress 2 >> > > > > - Added a full moon background for the main menu >> > > > > - Added new promo items >> > > > > - Fixed a Linux dedicated server crash when using +randommap on >> the >> > > > > command line >> > > > > - Fixed some bugs with the way items appear in the Steam Community >> > > > > and Steam Trading >> > > > > - Optimized several materials to improvement performance >> > > > > - Updated the localization files >> > > > > >> > > > > _______________________________________________ >> > > > > To unsubscribe, edit your list preferences, or view the list >> > > > > archives, please visit: >> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > > please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >
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