>- Added rate limiting for connections and added the following ConVars
>to support that:
>  - sv_max_connects_sec
>  - sv_max_connects_window
>  - sv_max_connects_sec_global

Bruno, yes, this should fix the reliable buffer thing - not sure when
cs:s will get this update though.

2011/11/11 Team BOOM! <[email protected]>:
> Thanks for the heads up about the map issue Jeff.
>
>
>
> My KOTH server wouldn’t start because its start map is koth_harvest_event.
> Changed it to koth_badlands and BOOM! It started fine.
>
>
>
> Good call,
>
> Mike
>
>
>
> ________________________________
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Jeff Sugar
> Sent: Thursday, November 10, 2011 5:39 PM
> To: Half-Life dedicated server mailing list
> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
>
>
>
> Anybody else getting this error when they go to cp_manor_event: "663/ -
> tf_pumpkin_bomb: UTIL_SetModel: not precached
> models/props_halloween_pumpkin_explode.mdl"?
>
> I thought our server had an issue and was crashing on startup, but it turns
> out it is just if it goes to that map. It was fine before this update :/
> And, yes, i completely removed all addons before sending this
>
> Thanks,
> -Jeff
>
> On Thu, Nov 10, 2011 at 4:55 PM, E3pO <[email protected]> wrote:
>
> On my windows box i am getting more and more of these every update:
>
> material models/player/items/medic/medic_mirror has a normal map and
> $basealphae
> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/all_halo has a normal map and
> $basealphae
> nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/id_badge_gold has a normal map and
> $basea
> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/id_badge_silver has a normal map and
> $bas
> ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/id_badge_platinum has a normal map
> and $b
> asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/spacechem_pin has a normal map and
> $basea
> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/weiner_gold has a normal map and
> $basealp
> haenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/weiner_silver has a normal map and
> $basea
> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/weiner_bronze has a normal map and
> $basea
> lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/etf2l_highlander_gold has a normal
> map an
> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/etf2l_highlander_silver has a normal
> map
> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/etf2l_highlander_bronze has a normal
> map
> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/etf2l_highlander_part has a normal
> map an
> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/ugc_highlander_participant has a
> normal m
> ap and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular
> .
>
> material models/player/items/all_class/ugc_highlander_platinum_1 has a
> normal ma
> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
>
> material models/player/items/all_class/ugc_highlander_platinum_2 has a
> normal ma
> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
>
> material models/player/items/all_class/ugc_highlander_platinum_3 has a
> normal ma
> p and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
>
> material models/player/items/all_class/ugc_highlander_silver_1 has a normal
> map
> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/ugc_highlander_silver_2 has a normal
> map
> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/ugc_highlander_silver_3 has a normal
> map
> and $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get
> specular.
>
> material models/player/items/all_class/ugc_highlander_iron_1 has a normal
> map an
> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/ugc_highlander_iron_2 has a normal
> map an
> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> material models/player/items/all_class/ugc_highlander_iron_3 has a normal
> map an
> d $basealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.
>
> On Thu, Nov 10, 2011 at 7:48 PM, Kyle Sanderson <[email protected]> wrote:
>
>> When will CS:S be rebuilt containing the connection cvars?
>>
>> Thanks,
>> Kyle.
>>
>> On Thu, Nov 10, 2011 at 4:42 PM, Alan Kennedy <[email protected]
>> >wrote:
>>
>> >
>> > Idem here, on first try. Second try it seems it's updating...
>> >
>> > ----------------------------------------------
>> > 3DGames Argentina
>> > http://www.3dgames.com.ar
>> > Libertad 41, 5to Piso - Capital Federal
>> > Tel: 4-332-4709
>> >
>> > ----- Mensaje original -----
>> > > De: "DontWannaName!" <[email protected]>
>> > > Para: "Half-Life dedicated Win32 server mailing list" <
>> > [email protected]>
>> > > CC: "hlds announce" <[email protected]>, "Half-Life
>> > dedicated Win32 servermailing list"
>> > > <[email protected]>, "hlds linux" <
>> > [email protected]>
>> > > Enviados: Jueves, 10 de Noviembre 2011 21:31:43
>> > > Asunto: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update
>> released
>> > > I am being plagued with command aborted. :(
>> > >
>> > > Sent from my iPhone 4
>> > >
>> > > On Nov 10, 2011, at 4:24 PM, Eric Smith <[email protected]>
>> > > wrote:
>> > >
>> > > > We've released a mandatory update for Team Fortress 2. The notes for
>> > > > the update are below.
>> > > >
>> > > > Thanks.
>> > > >
>> > > > -Eric
>> > > >
>> > > > ----------------------------------------
>> > > >
>> > > > Source Engine Changes (TF2, DoD:S, HL2:DM)
>> > > > - Added rate limiting for connections and added the following
>> > > > ConVars to support that:
>> > > >   - sv_max_connects_sec
>> > > >   - sv_max_connects_window
>> > > >   - sv_max_connects_sec_global
>> > > >
>> > > > Team Fortress 2
>> > > > - Added a full moon background for the main menu
>> > > > - Added new promo items
>> > > > - Fixed a Linux dedicated server crash when using +randommap on the
>> > > > command line
>> > > > - Fixed some bugs with the way items appear in the Steam Community
>> > > > and Steam Trading
>> > > > - Optimized several materials to improvement performance
>> > > > - Updated the localization files
>> > > >
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list
>> > > > archives, please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>

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