>- Added rate limiting for connections and added the following ConVars >to support that: > - sv_max_connects_sec > - sv_max_connects_window > - sv_max_connects_sec_global
Bruno, yes, this should fix the reliable buffer thing - not sure when cs:s will get this update though. 2011/11/11 Team BOOM! <[email protected]>: > Thanks for the heads up about the map issue Jeff. > > > > My KOTH server wouldn’t start because its start map is koth_harvest_event. > Changed it to koth_badlands and BOOM! It started fine. > > > > Good call, > > Mike > > > > ________________________________ > > From: [email protected] > [mailto:[email protected]] On Behalf Of Jeff Sugar > Sent: Thursday, November 10, 2011 5:39 PM > To: Half-Life dedicated server mailing list > Subject: Re: [hlds] Mandatory Team Fortress 2 update released > > > > Anybody else getting this error when they go to cp_manor_event: "663/ - > tf_pumpkin_bomb: UTIL_SetModel: not precached > models/props_halloween_pumpkin_explode.mdl"? > > I thought our server had an issue and was crashing on startup, but it turns > out it is just if it goes to that map. It was fine before this update :/ > And, yes, i completely removed all addons before sending this > > Thanks, > -Jeff > > On Thu, Nov 10, 2011 at 4:55 PM, E3pO <[email protected]> wrote: > > On my windows box i am getting more and more of these every update: > > material models/player/items/medic/medic_mirror has a normal map and > $basealphae > nvmapmask. Must use $normalmapalphaenvmapmask to get specular. > > material models/player/items/all_class/all_halo has a normal map and > $basealphae > nvmapmask. Must use $normalmapalphaenvmapmask to get specular. > > material models/player/items/all_class/id_badge_gold has a normal map and > $basea > lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. > > material models/player/items/all_class/id_badge_silver has a normal map and > $bas > ealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. > > material models/player/items/all_class/id_badge_platinum has a normal map > and $b > asealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. > > material models/player/items/all_class/spacechem_pin has a normal map and > $basea > lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. > > material models/player/items/all_class/weiner_gold has a normal map and > $basealp > haenvmapmask. Must use $normalmapalphaenvmapmask to get specular. > > material models/player/items/all_class/weiner_silver has a normal map and > $basea > lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. > > material models/player/items/all_class/weiner_bronze has a normal map and > $basea > lphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. > > material models/player/items/all_class/etf2l_highlander_gold has a normal > map an > d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. > > material models/player/items/all_class/etf2l_highlander_silver has a normal > map > and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get > specular. > > material models/player/items/all_class/etf2l_highlander_bronze has a normal > map > and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get > specular. > > material models/player/items/all_class/etf2l_highlander_part has a normal > map an > d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. > > material models/player/items/all_class/ugc_highlander_participant has a > normal m > ap and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get > specular > . > > material models/player/items/all_class/ugc_highlander_platinum_1 has a > normal ma > p and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get > specular. > > > material models/player/items/all_class/ugc_highlander_platinum_2 has a > normal ma > p and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get > specular. > > > material models/player/items/all_class/ugc_highlander_platinum_3 has a > normal ma > p and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get > specular. > > > material models/player/items/all_class/ugc_highlander_silver_1 has a normal > map > and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get > specular. > > material models/player/items/all_class/ugc_highlander_silver_2 has a normal > map > and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get > specular. > > material models/player/items/all_class/ugc_highlander_silver_3 has a normal > map > and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get > specular. > > material models/player/items/all_class/ugc_highlander_iron_1 has a normal > map an > d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. > > material models/player/items/all_class/ugc_highlander_iron_2 has a normal > map an > d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. > > material models/player/items/all_class/ugc_highlander_iron_3 has a normal > map an > d $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. > > On Thu, Nov 10, 2011 at 7:48 PM, Kyle Sanderson <[email protected]> wrote: > >> When will CS:S be rebuilt containing the connection cvars? >> >> Thanks, >> Kyle. >> >> On Thu, Nov 10, 2011 at 4:42 PM, Alan Kennedy <[email protected] >> >wrote: >> >> > >> > Idem here, on first try. Second try it seems it's updating... >> > >> > ---------------------------------------------- >> > 3DGames Argentina >> > http://www.3dgames.com.ar >> > Libertad 41, 5to Piso - Capital Federal >> > Tel: 4-332-4709 >> > >> > ----- Mensaje original ----- >> > > De: "DontWannaName!" <[email protected]> >> > > Para: "Half-Life dedicated Win32 server mailing list" < >> > [email protected]> >> > > CC: "hlds announce" <[email protected]>, "Half-Life >> > dedicated Win32 servermailing list" >> > > <[email protected]>, "hlds linux" < >> > [email protected]> >> > > Enviados: Jueves, 10 de Noviembre 2011 21:31:43 >> > > Asunto: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update >> released >> > > I am being plagued with command aborted. :( >> > > >> > > Sent from my iPhone 4 >> > > >> > > On Nov 10, 2011, at 4:24 PM, Eric Smith <[email protected]> >> > > wrote: >> > > >> > > > We've released a mandatory update for Team Fortress 2. The notes for >> > > > the update are below. >> > > > >> > > > Thanks. >> > > > >> > > > -Eric >> > > > >> > > > ---------------------------------------- >> > > > >> > > > Source Engine Changes (TF2, DoD:S, HL2:DM) >> > > > - Added rate limiting for connections and added the following >> > > > ConVars to support that: >> > > > - sv_max_connects_sec >> > > > - sv_max_connects_window >> > > > - sv_max_connects_sec_global >> > > > >> > > > Team Fortress 2 >> > > > - Added a full moon background for the main menu >> > > > - Added new promo items >> > > > - Fixed a Linux dedicated server crash when using +randommap on the >> > > > command line >> > > > - Fixed some bugs with the way items appear in the Steam Community >> > > > and Steam Trading >> > > > - Optimized several materials to improvement performance >> > > > - Updated the localization files >> > > > >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> > > > archives, please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

