That's be great if it was accessible. Because currently, if you really
needed to get at a client's steamid you'd have to go through roundabout
methods of either performing an "add friend" search or simulating a fake
connection to the server in order to get Steam to send down persona
information. (Which also oddly isn't always reliable as sometimes steam
overlay loses track of who's in your server.)

Regardless though, thanks for all the hard work in combating servers
reporting fake player information.

On Tue, Jan 24, 2012 at 1:44 PM, Fletcher Dunn
<[email protected]>wrote:

> Well, I do have it on my list to update the players query.  The client
> currently just trusts the data it receives from the server --- and we all
> know that sometimes servers report inaccurate information.  The client
> could confirm the information with the Steam backend.  And I’d like to add
> info about bots.****
>
> ** **
>
> I can’t comment right now whether we’d advertise the Steam ID’s of
> players.  We’d have to consider the possible implications of making that
> information accessible in that manner.****
>
> ** **
>
> - Fletch****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Ryan Stecker
> *Sent:* Tuesday, January 24, 2012 11:21 AM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] TF2 Servers Randomly Drop Off Master Server List -
> WHY?****
>
> ** **
>
> Fletch, if server player queries are going to go through Steam in the near
> future, is it possible to provide the SteamID of clients on servers in
> addition to their name, score, and time played?
>
> That would make it particularly useful for any tools that want to get at
> more details about the players (such as stats, backpack, etc).****
>
> On Tue, Jan 24, 2012 at 12:48 PM, Fletcher Dunn <
> [email protected]> wrote:****
>
> Cud I have rittened any moar typoess in that poste?****
>
>  ****
>
> Don’t read that.  Read this:****
>
>  ****
>
> It’s probably our fault.****
>
>  ****
>
> I suspect it’s simply that your servers are not getting notified about an
> update, and so they aren’t listed because they are out-of-date.  The
> out-of-date notification isn’t working right now.  We will have it resolved
> in a future steam client update.  Our (*my*) sincere apologies for this, it
> was an omission when we (I) got rid of the UDP communications.****
>
>  ****
>
> Also, pretty much ALL of the UDP communication is going away within the
> next couple of months, with the exception of clients pinging your server.
> (And the game communication itself, of course.)  If you are doing anything
> that relies on it, you will be broken.****
>
>  ****
>
> A lot of server operators are using a nemrun script that uses a WebAPI to
> poll if they are out of date.****
>
>  ****
>
> Your humble servant,****
>
> Fletch****
>
>  ****
>
>  ****
>
> *From:* Fletcher Dunn
> *Sent:* Tuesday, January 24, 2012 10:45 AM****
>
>
> *To:* 'Half-Life dedicated Win32 server mailing list'****
>
> *Subject:* RE: [hlds] TF2 Servers Randomly Drop Off Master Server List -
> WHY?****
>
>  ****
>
> It’s probably our fault.****
>
>  ****
>
> I suspect it’s simply that your servers are simply not getting notified
> about an update, and so they aren’t listed because they are out-of-date.
> The out-of-date notification isn’t working right now.  We will have it
> resolved in a future update with a future steam client update.  Our (*my*)
> sincere apologies for this, it was an omission when we (I) got rid of the
> UDP communications.****
>
>  ****
>
> Also, pretty much ALL of the UDP communication is going away within the
> next couple of months, with the exception of clients pinging your server.
> If you are doing anything that relies on it, you will be broken.****
>
>  ****
>
> A lot of server operators are using a numrun script that uses a WebAPI to
> poll if they are out of date.****
>
>  ****
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Mike @ BOOM!
> *Sent:* Tuesday, January 24, 2012 2:18 AM
> *To:* 'Half-Life dedicated Win32 server mailing list'
> *Subject:* Re: [hlds] TF2 Servers Randomly Drop Off Master Server List -
> WHY?****
>
>  ****
>
> Thank you for the reply dontwannaname..... I'm unfamiliar with this "master
> server list ini ", but from what I'm reading into your statement;  are
> you saying that if Valve changes or takes one of it's servers offline , a
> game server could potentially stop being listed in the master server
> list because the server it's trying to connect no longer exist due to an
> entry in a file on the server that is no longer valid? If that's the case,
> why would 4 of the 5 identical servers on the same box work correctly and
> only one or 2 randomly stop being listed. Also why wouldn't the game server
> just go to another Valve listing server to be listed? Sorry, I sound like a
> retard but I just don't know enough about how the master server list
> actually works.****
>
>  ****
>
> Mike V.****
>
>  ****
>
>  ****
> ------------------------------
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *DontWannaName!
> *Sent:* Tuesday, January 24, 2012 1:44 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Cc:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] TF2 Servers Randomly Drop Off Master Server List -
> WHY?****
>
> Is your master server list ini up to date? You could try deleting the
> directories that aren't in the tf folder. The only thing that's there that
> matters is the sv pure white list. Then you can dl a fresh copy of those
> steam files from the tool.
>
> Sent from my iPhone 4****
>
>
> On Jan 24, 2012, at 1:38 AM, "Mike @ BOOM!" <[email protected]> wrote:*
> ***
>
> Fellow Server Operators and Valve Readers,****
>
>  ****
>
> I have gotten into the habit of checking my TF2 servers to make sure they
> are appearing in the Valve master server list because about every week or
> so they just stop showing up and my player counts fall through the floor.
> At least one or more of my servers will just randomly stop showing up in
> the server list while the others show up just fine. It's not always the
> same one(s) and I have no idea why it happens. ****
>
>  ****
>
> If I simply restart the server(s), they still won't show again until I
> run the HLDSupdatetool on them, even when there's nothing to be updated.
> After running the update tool and seeing no updates, the broken servers
> begin to show up in the list again after they restart. I just ran an
> experiment and copied the InstallRecord.blob file from a working server I
> had just run the empty update on to one that still didn't show up in the
> server list. I restarted it and it showed up correctly after receiving the
> new InstallRecord.blob file from the other server. WTF? ****
>
>  ****
>
> Has anyone else noticed this and/or know how to stop it from happening?
> It's very frustrating to find my servers simply gone from the list and
> running empty.****
>
>  ****
>
> Thanks in advance for any advice.****
>
>  ****
>
> Mike V.****
>
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>
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>
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