Valve already has a limit but it's not very aggressive. Perhaps they can bypass it, or it's the only reason they're not changing their name every tick.
On Thu, Feb 2, 2012 at 18:03, Lance Waidzunas <[email protected]> wrote: > Sorry to chime in late, and if this has already been brought up, I > apologize... > > But is there anyway Valve could implement a minimum time between name > changes? I could care less about the hackers and what not, but it's kind of > a pain in the butt when you're trying to ban someone quickly in server and > their name keeps changing. My admins and myself are usually playing when > these idiots drop by the eXtv servers and it'd be great if there was even > like 5-10 second minimum between name changes so we have a moment to pop a > ban in and carry on w/ the game. > > > On Thu, Feb 2, 2012 at 10:57 AM, Mart-Jan Reeuwijk <[email protected]> > wrote: >> >> Well, here you go: >> >> http://www.youtube.com/watch?v=mD7Fi7xC-gg >> They dont even care bout VAC anymore, for that takes couple weeks, couple >> weeks they can cheat around, and then take a new one. >> >> And I think its more appropriate to fork the topic with its own thread >> about DDOS attacks etc. >> >> ________________________________ >> From: Chad Hedstrom <[email protected]> >> To: Half-Life dedicated Win32 server mailing list >> <[email protected]> >> Sent: Thursday, 2 February 2012, 0:13 >> >> Subject: Re: [hlds] Dealing with persistent cheaters >> >> Note to gameserver coders: it would be great to have some sort of >> rudimentary DDoS protection, i.e. gameserver level firewall that says >> "ignore packets from IPs X, Y, Z. >> >> I've been dealing with a very persistent DDoS attack on my BF3 servers >> recently (he has it set on a nightly timer!) and we almost had to >> switch to a virtual managed server to take advantage of Windows >> Server's more advanced firewall options - at $180 a month. A huge >> shout out to John at NFO for helping me with this. The DDoS attacks >> wouldn't crash the server, but it would cause the server to drop all >> the players. >> >> Long story short, DDoS tools are becoming more of a problem and easier >> to find (LOIC anybody?) and it would be nice to have some rudimentary >> protection built in, if only so that the plugin community can expand >> upon it. Maybe something to think about for CS:GO and HL3DM? ;) >> >> On Sun, Jan 29, 2012 at 3:18 PM, Connor M. <[email protected]> >> wrote: >> > Just hope that they don't go deep into illegal territory and (D)DoS your >> > servers. If they happen to do so, get a hold of your host/ISP (if you're >> > running a server that you built/bought and are not using a host) and >> > explain >> > what happened as some programs that do such things can produce EXTREME >> > amounts of bandwidth which can net you with a $15K bill (like someone on >> > Facepunch experienced, didn't see the thread myself because there's too >> > much >> > traffic all the time). Then, look up the IP so that you can get a hold >> > of >> > local authorities and their ISP and tell them that they're doing illegal >> > things. Hope for the best, and rest feeling good that you got rid of >> > another >> > skid. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

