Lotta places use phone numbers with text message verification to this effect. ----------------------- Jonah Hirsch
On Tue, Feb 7, 2012 at 7:38 AM, Dominik Friedrichs <d...@forlix.org> wrote: > Or require a Steam account to be verified somehow and to be tied to an > individual, maybe via name of credit card owner or something. > > > On 2012/02/07 15:06, lwf wrote: > >> Requiring other games on the account is the way to go. The problem >> we're dealing with now is the TF2 license not having any value. A ban >> doesn't mean anything other than to older players that doesn't cheat, >> but makes no difference to cheaters with a week old account, they got >> a different or brand new within 20 seconds. The same goes for VAC >> which in practice has become a non issue for all cheaters except those >> competitive scene, but you could never rely on it anyway so it's not >> the main issue here. >> >> It isn't so much TF2 not having any value as it is the Steam account >> not having any value that is the real problem, since we like to ban >> using Steam IDs. It doesn't matter to the community if a player spent >> 5 USD/EUR filling his Steam wallet to buy a sticky launcher and become >> premium or if it was spent buying some indie game. The only thing that >> matters is that something much more significant than 20 seconds of >> clicking "next" was spent to gain access, which once again makes the >> Steam account into collateral. Of course now it doesn't because the >> Steam account having a value isn't required to play TF2, but if that >> were to change the problem is solved. >> >> Most real (as opposed to playing on a secondary account) players are >> likely to own some games on Steam already, if you don't then why are >> you even gaming on a PC (or Apple PC) in the first place? Many of the >> most popular games are Steam only, making a Steam account requirement >> much less intrusive than a TF2 DLC requirement. If a F2P kicking >> plugin could be extended to also check the total value of a Steam >> account to also allow access to players with games for more than >> 4-5ish USD/EUR (TF2 premium is 5 USD/EUR and it would be a bit of a >> kicker if a player is denied access for owning games worth 4.8 >> USD/EUR), filtering some games that could, can or has been registered >> en masse, such as Portal, HL2DM and indie bundles or even using a >> database of the lowest prices and use those when counting the total. A >> central database for storing the players that has passed would be >> ideal in case of future lowered prices (losing access you already had >> because of a Steam sale or permanent price change would not be OK) as >> well as having a web interface using Steams OpenID to allow players >> with private account settings to gain access to all servers using such >> filtering without having to set their profile to public, which I >> believe would otherwise be required. Now it costs 4-5 USD/EUR to >> bypass a ban instead of 20 seconds and that's enough. >> >> Summery: TF2 is free but that isn't the problem, bans not having any >> impact is. Require the Steam account to be worth an equivalent of the >> price of TF2 premium to play and the problem is solved. >> >> On Tue, Feb 7, 2012 at 13:17, Mart-Jan Reeuwijk<mreeu...@yahoo.com> >> wrote: >> >>> Been thinking bout these: >>> >>> If having a stats system (http://www.hlxce.com/ for example) that one >>> only >>> allows access to a bunch of servers if they have at least an xx amount of >>> time on the system. The remainder of server(s) can then be heavily loaded >>> with SMAC and other anticheat. >>> >>> The other being that only accounts created before a certain date are >>> allowed. For later players, make it some "request for access" thread on >>> the >>> community forum or w/e. >>> >>> Another that its required that having at least 1 paid game on the account >>> must be there (so anything, excluding the F2P games and free weekend >>> games) >>> to be playing on the server. >>> >>> ______________________________**__ >>> From: E. Olsen<ceo.eol...@gmail.com> >>> To: Half-Life dedicated Win32 server mailing list >>> <hlds@list.valvesoftware.com> >>> Sent: Tuesday, 7 February 2012, 12:40 >>> >>> Subject: Re: [hlds] Dealing with persistent cheaters >>> >>> I would honestly just like to hear why there does not seem to be any >>> limit >>> on new accounts these clowns can create. When F2P was announced, all the >>> server operators voiced their concerns about this very issue, and we were >>> assured that there were already mechanisms in place to prevent abuse. >>> I've >>> had one player that is on his 11th or 12th account now, and he creates >>> them >>> to be able to sexually harass some of our female players (some really >>> vile >>> stuff). He has it down to a science now, in that he can get banned, and >>> be >>> back on the server with a new account in under 5 minutes. >>> >>> IP bans don't work, since he has a dynamic IP, and I can't exactly shut >>> out >>> his whole geographic region by banning the whole IP range either. >>> >>> I'm not sure what the solution would be, but it doesn't seem like Valve >>> is >>> very concerned about it (?) >>> >>> On Mon, Feb 6, 2012 at 11:13 PM, Rob Liu<robl...@gmail.com> wrote: >>> >>> Install those kicking free to play account plugin would sort of solve the >>> problem. But that means all the legit free to play players can't access >>> to >>> your server. >>> Would be nice to hear what's Valve's take on this issue. >>> >>> On Sat, Feb 4, 2012 at 5:46 AM, Ken Bateman<novadeni...@gmail.com> >>> wrote: >>> >>> On 2/2/2012 12:12 PM, Lance Waidzunas wrote: >>> >>> Is that plugin made available to other server admins, Tom? I'd love to >>> install that on our servers. >>> >>> >>> It's not 100% done and polished, but it's working fine. You can get the >>> current source at >>> https://bitbucket.org/**novadenizen/antinamehack/src/** >>> 9c99ad06b5d1/antinamehack.sp<https://bitbucket.org/novadenizen/antinamehack/src/9c99ad06b5d1/antinamehack.sp> >>> >>> -Ken >>> >>> >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>> >>> >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>> >>> >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>> >>> >>> >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >>> >>> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >> >> >> > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >
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