Lotta places use phone numbers with text message verification to this
effect.
-----------------------
Jonah Hirsch



On Tue, Feb 7, 2012 at 7:38 AM, Dominik Friedrichs <d...@forlix.org> wrote:

> Or require a Steam account to be verified somehow and to be tied to an
> individual, maybe via name of credit card owner or something.
>
>
> On 2012/02/07 15:06, lwf wrote:
>
>> Requiring other games on the account is the way to go. The problem
>> we're dealing with now is the TF2 license not having any value. A ban
>> doesn't mean anything other than to older players that doesn't cheat,
>> but makes no difference to cheaters with a week old account, they got
>> a different or brand new within 20 seconds. The same goes for VAC
>> which in practice has become a non issue for all cheaters except those
>> competitive scene, but you could never rely on it anyway so it's not
>> the main issue here.
>>
>> It isn't so much TF2 not having any value as it is the Steam account
>> not having any value that is the real problem, since we like to ban
>> using Steam IDs. It doesn't matter to the community if a player spent
>> 5 USD/EUR filling his Steam wallet to buy a sticky launcher and become
>> premium or if it was spent buying some indie game. The only thing that
>> matters is that something much more significant than 20 seconds of
>> clicking "next" was spent to gain access, which once again makes the
>> Steam account into collateral. Of course now it doesn't because the
>> Steam account having a value isn't required to play TF2, but if that
>> were to change the problem is solved.
>>
>> Most real (as opposed to playing on a secondary account) players are
>> likely to own some games on Steam already, if you don't then why are
>> you even gaming on a PC (or Apple PC) in the first place? Many of the
>> most popular games are Steam only, making a Steam account requirement
>> much less intrusive than a TF2 DLC requirement. If a F2P kicking
>> plugin could be extended to also check the total value of a Steam
>> account to also allow access to players with games for more than
>> 4-5ish USD/EUR (TF2 premium is 5 USD/EUR and it would be a bit of a
>> kicker if a player is denied access for owning games worth 4.8
>> USD/EUR), filtering some games that could, can or has been registered
>> en masse, such as Portal, HL2DM and indie bundles or even using a
>> database of the lowest prices and use those when counting the total. A
>> central database for storing the players that has passed would be
>> ideal in case of future lowered prices (losing access you already had
>> because of a Steam sale or permanent price change would not be OK) as
>> well as having a web interface using Steams OpenID to allow players
>> with private account settings to gain access to all servers using such
>> filtering without having to set their profile to public, which I
>> believe would otherwise be required. Now it costs 4-5 USD/EUR to
>> bypass a ban instead of 20 seconds and that's enough.
>>
>> Summery: TF2 is free but that isn't the problem, bans not having any
>> impact is. Require the Steam account to be worth an equivalent of the
>> price of TF2 premium to play and the problem is solved.
>>
>> On Tue, Feb 7, 2012 at 13:17, Mart-Jan Reeuwijk<mreeu...@yahoo.com>
>>  wrote:
>>
>>> Been thinking bout these:
>>>
>>> If having a stats system (http://www.hlxce.com/ for example) that one
>>> only
>>> allows access to a bunch of servers if they have at least an xx amount of
>>> time on the system. The remainder of server(s) can then be heavily loaded
>>> with SMAC and other anticheat.
>>>
>>> The other being that only accounts created before a certain date are
>>> allowed. For later players, make it some "request for access" thread on
>>> the
>>> community forum or w/e.
>>>
>>> Another that its required that having at least 1 paid game on the account
>>> must be there (so anything, excluding the F2P games and free weekend
>>> games)
>>> to be playing on the server.
>>>
>>> ______________________________**__
>>> From: E. Olsen<ceo.eol...@gmail.com>
>>> To: Half-Life dedicated Win32 server mailing list
>>> <hlds@list.valvesoftware.com>
>>> Sent: Tuesday, 7 February 2012, 12:40
>>>
>>> Subject: Re: [hlds] Dealing with persistent cheaters
>>>
>>> I would honestly just like to hear why there does not seem to be any
>>> limit
>>> on new accounts these clowns can create. When F2P was announced, all the
>>> server operators voiced their concerns about this very issue, and we were
>>> assured that there were already mechanisms in place to prevent abuse.
>>> I've
>>> had one player that is on his 11th or 12th account now, and he creates
>>> them
>>> to be able to sexually harass some of our female players (some really
>>> vile
>>> stuff). He has it down to a science now, in that he can get banned, and
>>> be
>>> back on the server with a new account in under 5 minutes.
>>>
>>> IP bans don't work, since he has a dynamic IP, and I can't exactly shut
>>> out
>>> his whole geographic region by banning the whole IP range either.
>>>
>>> I'm not sure what the solution would be, but it doesn't seem like Valve
>>> is
>>> very concerned about it (?)
>>>
>>> On Mon, Feb 6, 2012 at 11:13 PM, Rob Liu<robl...@gmail.com>  wrote:
>>>
>>> Install those kicking free to play account plugin would sort of solve the
>>> problem.  But that means all the legit free to play players can't access
>>> to
>>> your server.
>>> Would be nice to hear what's Valve's take on this issue.
>>>
>>> On Sat, Feb 4, 2012 at 5:46 AM, Ken Bateman<novadeni...@gmail.com>
>>>  wrote:
>>>
>>> On 2/2/2012 12:12 PM, Lance Waidzunas wrote:
>>>
>>> Is that plugin made available to other server admins, Tom?  I'd love to
>>> install that on our servers.
>>>
>>>
>>> It's not 100% done and polished, but it's working fine.  You can get the
>>> current source at
>>> https://bitbucket.org/**novadenizen/antinamehack/src/**
>>> 9c99ad06b5d1/antinamehack.sp<https://bitbucket.org/novadenizen/antinamehack/src/9c99ad06b5d1/antinamehack.sp>
>>>
>>> -Ken
>>>
>>>
>>>
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>>>
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>>>
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>>
>>
>
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