OMG yes they do and they lose 35% audience as a result. People will just
move on. It would be less damaging to just eradicate TF2

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Jonah Hirsch
Sent: Wednesday, 8 February 2012 11:21 AM
To: [email protected]; Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Dealing with persistent cheaters

 

Lotta places use phone numbers with text message verification to this
effect.


-----------------------

Jonah Hirsch




On Tue, Feb 7, 2012 at 7:38 AM, Dominik Friedrichs <[email protected]> wrote:

Or require a Steam account to be verified somehow and to be tied to an
individual, maybe via name of credit card owner or something.



On 2012/02/07 15:06, lwf wrote:

Requiring other games on the account is the way to go. The problem
we're dealing with now is the TF2 license not having any value. A ban
doesn't mean anything other than to older players that doesn't cheat,
but makes no difference to cheaters with a week old account, they got
a different or brand new within 20 seconds. The same goes for VAC
which in practice has become a non issue for all cheaters except those
competitive scene, but you could never rely on it anyway so it's not
the main issue here.

It isn't so much TF2 not having any value as it is the Steam account
not having any value that is the real problem, since we like to ban
using Steam IDs. It doesn't matter to the community if a player spent
5 USD/EUR filling his Steam wallet to buy a sticky launcher and become
premium or if it was spent buying some indie game. The only thing that
matters is that something much more significant than 20 seconds of
clicking "next" was spent to gain access, which once again makes the
Steam account into collateral. Of course now it doesn't because the
Steam account having a value isn't required to play TF2, but if that
were to change the problem is solved.

Most real (as opposed to playing on a secondary account) players are
likely to own some games on Steam already, if you don't then why are
you even gaming on a PC (or Apple PC) in the first place? Many of the
most popular games are Steam only, making a Steam account requirement
much less intrusive than a TF2 DLC requirement. If a F2P kicking
plugin could be extended to also check the total value of a Steam
account to also allow access to players with games for more than
4-5ish USD/EUR (TF2 premium is 5 USD/EUR and it would be a bit of a
kicker if a player is denied access for owning games worth 4.8
USD/EUR), filtering some games that could, can or has been registered
en masse, such as Portal, HL2DM and indie bundles or even using a
database of the lowest prices and use those when counting the total. A
central database for storing the players that has passed would be
ideal in case of future lowered prices (losing access you already had
because of a Steam sale or permanent price change would not be OK) as
well as having a web interface using Steams OpenID to allow players
with private account settings to gain access to all servers using such
filtering without having to set their profile to public, which I
believe would otherwise be required. Now it costs 4-5 USD/EUR to
bypass a ban instead of 20 seconds and that's enough.

Summery: TF2 is free but that isn't the problem, bans not having any
impact is. Require the Steam account to be worth an equivalent of the
price of TF2 premium to play and the problem is solved.

On Tue, Feb 7, 2012 at 13:17, Mart-Jan Reeuwijk<[email protected]>  wrote:

Been thinking bout these:

If having a stats system (http://www.hlxce.com/ for example) that one only
allows access to a bunch of servers if they have at least an xx amount of
time on the system. The remainder of server(s) can then be heavily loaded
with SMAC and other anticheat.

The other being that only accounts created before a certain date are
allowed. For later players, make it some "request for access" thread on the
community forum or w/e.

Another that its required that having at least 1 paid game on the account
must be there (so anything, excluding the F2P games and free weekend games)
to be playing on the server.

________________________________
From: E. Olsen<[email protected]>
To: Half-Life dedicated Win32 server mailing list
<[email protected]>
Sent: Tuesday, 7 February 2012, 12:40

Subject: Re: [hlds] Dealing with persistent cheaters

I would honestly just like to hear why there does not seem to be any limit
on new accounts these clowns can create. When F2P was announced, all the
server operators voiced their concerns about this very issue, and we were
assured that there were already mechanisms in place to prevent abuse. I've
had one player that is on his 11th or 12th account now, and he creates them
to be able to sexually harass some of our female players (some really vile
stuff). He has it down to a science now, in that he can get banned, and be
back on the server with a new account in under 5 minutes.

IP bans don't work, since he has a dynamic IP, and I can't exactly shut out
his whole geographic region by banning the whole IP range either.

I'm not sure what the solution would be, but it doesn't seem like Valve is
very concerned about it (?)

On Mon, Feb 6, 2012 at 11:13 PM, Rob Liu<[email protected]>  wrote:

Install those kicking free to play account plugin would sort of solve the
problem.  But that means all the legit free to play players can't access to
your server.
Would be nice to hear what's Valve's take on this issue.

On Sat, Feb 4, 2012 at 5:46 AM, Ken Bateman<[email protected]>  wrote:

On 2/2/2012 12:12 PM, Lance Waidzunas wrote:

Is that plugin made available to other server admins, Tom?  I'd love to
install that on our servers.


It's not 100% done and polished, but it's working fine.  You can get the
current source at
https://bitbucket.org/novadenizen/antinamehack/src/9c99ad06b5d1/antinamehack
.sp

-Ken



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