I’ve noticed that these client crashes are reduced (but not eliminated) if you prevent wearable entities from being sent to the client.
- Spencer. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk Sent: Wednesday, February 15, 2012 7:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL2 Client Crashes in TF2 Since Last Update As for the crashes, meh, its getting so old that. As it is now running so long, they should be able to do a graph of the average crashes of tf2 per day vs the updates they did, and correlate the updates vs the crashes, and which parts they changed with them to find the "features". There is at least a year of data in there. Of course the deviation for other bugs that where addressed in that will have to be calculated in. For the item servers, I guess steam trading in-game hammers them even more. ppl retrying and retrying etc. _____ From: Team BOOM! <teamb...@comcast.net> To: 'Half-Life dedicated Win32 server mailing list' <hlds@list.valvesoftware.com> Sent: Thursday, 16 February 2012, 1:10 Subject: [hlds] HL2 Client Crashes in TF2 Since Last Update Players in our community are porting an significant increase in “HL2.exe” crashes since the last update. I’ve personally had 3 crashes in the past 25 minutes while playing TF2. I’ve also noticed the item servers have been down more. I’m not sure if the two are related. Anyone else seeing this or have any thoughts on the matter? Thanks, Mike _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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