Try use the "stats" command on your server. This might tell you a
little about how powerfull your server is.
I run a 16 player counter-strike:source on fy_poolparty_v* on my own
homeserver, much like your (RAM, internetconnection) and I've have
never had any problems.
Poolparty is a very static map, but I guess you should be able to run
one or two... (my css server is not alone)

2012/3/22 ics <[email protected]>:
> Mitchell is correct in one thing, a full 24 slot tf2 server eats 2,8-3,3
> megs of bandwidth out, at some point perhaps even more. Your connection is 2
> megs out , with quick calculation, without any issues, you could run max 14
> slots. With that said, your hardware should be sufficient for that. So, 1
> server instance only. If you play yourself with the same connection, then
> perhaps 12 slots could be better.
>
> -ics
>
> 22.3.2012 13:15, Bruno Garcia kirjoitti:
>
> 3-4 servers? I wouldn't say so.
> 1 server, 2 top... *Maybe.
>
> * It all depends on your Bandwidth, and if you're going to be playing the
> game in the same PC where you host the server.
> I'm not too keen on house servers...
>
> On Thu, Mar 22, 2012 at 8:07 AM, Albert Davis <[email protected]>
> wrote:
>>
>> All default with the exception of MM/SM/Mani mostly
>>
>> On Thu, Mar 22, 2012 at 12:02 AM, Cameron Munroe
>> <[email protected]> wrote:
>>>
>>> about a server per core.
>>>
>>>
>>> On 03/21/2012 08:32 PM, Kyle Sanderson wrote:
>>>
>>> All depends on your clock rate (and other factors, but you haven't given
>>> us much, so...). I think you'd be lucky to run two though if it's just a
>>> dual core.
>>>
>>> Kyle.
>>>
>>> On Wed, Mar 21, 2012 at 5:09 PM, Albert Davis <[email protected]>
>>> wrote:
>>>
>>> I am looking to run 2 TF2 server on a Dual Core AMD with 4gb of DDR2,
>>> what kind of performance hit should I see? Would this type of box be able to
>>> handle 3-4 servers?
>>>
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>
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