If he's getting it from a major cable provider a 24 slot TF2 server will
eat his bandwidth limitations per month (sounds like a comcast plan,
250gb/mo regardless of plan unless he has a business line.)

1 24 slot tf2 server (if you consider it being always near full) will
roughly use 200gb up/down, at least from my experience, on maximum rates
needed to sustain no choke @ 24 players per month. You could probably
squeeze by by adjusting the rates, but your best bet would be to colo or a
business connection. Colo would probably be cheaper and you wouldn't have
to worry about using personal bandwidth (downloads, etc) causing
interruptions on your server.

On Thu, Mar 22, 2012 at 8:46 AM, Albert Davis <[email protected]>wrote:

> No, it's a separate box, I am just trying to find a good colo right now,
> got a buddy who is getting a 50/20 connection soon so I may toss it up on
> that when he gets it.
>
> On Thu, Mar 22, 2012 at 8:29 AM, Herover <[email protected]>wrote:
>
>> Try use the "stats" command on your server. This might tell you a
>> little about how powerfull your server is.
>> I run a 16 player counter-strike:source on fy_poolparty_v* on my own
>> homeserver, much like your (RAM, internetconnection) and I've have
>> never had any problems.
>> Poolparty is a very static map, but I guess you should be able to run
>> one or two... (my css server is not alone)
>>
>> 2012/3/22 ics <[email protected]>:
>> > Mitchell is correct in one thing, a full 24 slot tf2 server eats 2,8-3,3
>> > megs of bandwidth out, at some point perhaps even more. Your connection
>> is 2
>> > megs out , with quick calculation, without any issues, you could run
>> max 14
>> > slots. With that said, your hardware should be sufficient for that. So,
>> 1
>> > server instance only. If you play yourself with the same connection,
>> then
>> > perhaps 12 slots could be better.
>> >
>> > -ics
>> >
>> > 22.3.2012 13:15, Bruno Garcia kirjoitti:
>> >
>> > 3-4 servers? I wouldn't say so.
>> > 1 server, 2 top... *Maybe.
>> >
>> > * It all depends on your Bandwidth, and if you're going to be playing
>> the
>> > game in the same PC where you host the server.
>> > I'm not too keen on house servers...
>> >
>> > On Thu, Mar 22, 2012 at 8:07 AM, Albert Davis <[email protected]>
>> > wrote:
>> >>
>> >> All default with the exception of MM/SM/Mani mostly
>> >>
>> >> On Thu, Mar 22, 2012 at 12:02 AM, Cameron Munroe
>> >> <[email protected]> wrote:
>> >>>
>> >>> about a server per core.
>> >>>
>> >>>
>> >>> On 03/21/2012 08:32 PM, Kyle Sanderson wrote:
>> >>>
>> >>> All depends on your clock rate (and other factors, but you haven't
>> given
>> >>> us much, so...). I think you'd be lucky to run two though if it's
>> just a
>> >>> dual core.
>> >>>
>> >>> Kyle.
>> >>>
>> >>> On Wed, Mar 21, 2012 at 5:09 PM, Albert Davis <[email protected]
>> >
>> >>> wrote:
>> >>>
>> >>> I am looking to run 2 TF2 server on a Dual Core AMD with 4gb of DDR2,
>> >>> what kind of performance hit should I see? Would this type of box be
>> able to
>> >>> handle 3-4 servers?
>> >>>
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