what is a GOOD colo location?

On Thu, Mar 22, 2012 at 9:37 AM, Cc2iscooL <[email protected]> wrote:

> If he's getting it from a major cable provider a 24 slot TF2 server will
> eat his bandwidth limitations per month (sounds like a comcast plan,
> 250gb/mo regardless of plan unless he has a business line.)
>
> 1 24 slot tf2 server (if you consider it being always near full) will
> roughly use 200gb up/down, at least from my experience, on maximum rates
> needed to sustain no choke @ 24 players per month. You could probably
> squeeze by by adjusting the rates, but your best bet would be to colo or a
> business connection. Colo would probably be cheaper and you wouldn't have
> to worry about using personal bandwidth (downloads, etc) causing
> interruptions on your server.
>
>
> On Thu, Mar 22, 2012 at 8:46 AM, Albert Davis <[email protected]>wrote:
>
>> No, it's a separate box, I am just trying to find a good colo right now,
>> got a buddy who is getting a 50/20 connection soon so I may toss it up on
>> that when he gets it.
>>
>> On Thu, Mar 22, 2012 at 8:29 AM, Herover <[email protected]>wrote:
>>
>>> Try use the "stats" command on your server. This might tell you a
>>> little about how powerfull your server is.
>>> I run a 16 player counter-strike:source on fy_poolparty_v* on my own
>>> homeserver, much like your (RAM, internetconnection) and I've have
>>> never had any problems.
>>> Poolparty is a very static map, but I guess you should be able to run
>>> one or two... (my css server is not alone)
>>>
>>> 2012/3/22 ics <[email protected]>:
>>> > Mitchell is correct in one thing, a full 24 slot tf2 server eats
>>> 2,8-3,3
>>> > megs of bandwidth out, at some point perhaps even more. Your
>>> connection is 2
>>> > megs out , with quick calculation, without any issues, you could run
>>> max 14
>>> > slots. With that said, your hardware should be sufficient for that.
>>> So, 1
>>> > server instance only. If you play yourself with the same connection,
>>> then
>>> > perhaps 12 slots could be better.
>>> >
>>> > -ics
>>> >
>>> > 22.3.2012 13:15, Bruno Garcia kirjoitti:
>>> >
>>> > 3-4 servers? I wouldn't say so.
>>> > 1 server, 2 top... *Maybe.
>>> >
>>> > * It all depends on your Bandwidth, and if you're going to be playing
>>> the
>>> > game in the same PC where you host the server.
>>> > I'm not too keen on house servers...
>>> >
>>> > On Thu, Mar 22, 2012 at 8:07 AM, Albert Davis <[email protected]>
>>> > wrote:
>>> >>
>>> >> All default with the exception of MM/SM/Mani mostly
>>> >>
>>> >> On Thu, Mar 22, 2012 at 12:02 AM, Cameron Munroe
>>> >> <[email protected]> wrote:
>>> >>>
>>> >>> about a server per core.
>>> >>>
>>> >>>
>>> >>> On 03/21/2012 08:32 PM, Kyle Sanderson wrote:
>>> >>>
>>> >>> All depends on your clock rate (and other factors, but you haven't
>>> given
>>> >>> us much, so...). I think you'd be lucky to run two though if it's
>>> just a
>>> >>> dual core.
>>> >>>
>>> >>> Kyle.
>>> >>>
>>> >>> On Wed, Mar 21, 2012 at 5:09 PM, Albert Davis <
>>> [email protected]>
>>> >>> wrote:
>>> >>>
>>> >>> I am looking to run 2 TF2 server on a Dual Core AMD with 4gb of DDR2,
>>> >>> what kind of performance hit should I see? Would this type of box be
>>> able to
>>> >>> handle 3-4 servers?
>>> >>>
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>>
>>
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