This is an old problem since AmxModX, with or without bots. 

For example for a server with 24 public slots and 4 hidden reserved slots
(CS/CSS/TF2 . does not matter):

 

1.       24 players join, using all available public slots, then 3 admins
join, using 3 reserved slots.

2.       The map changes and all 27 players re-enter the server.

3.       The admins use now a public slot instead  a reserved one (if they
re-enter the server faster than other players).

4.       The server will kick the last 3 players that re-enter the server.

 

But it is very easy to modify  the plugin for reserved slots to fix this
(only 4-5 lines of code are required and the userid can be used to know if a
player connects to server for the first time or re-enters because map
changes).

 

For bots there's another solution: keep the quota set to 0 in server's
config file and add a very simple plugin that sets the correct value in 2-3
minutes after map loaded. The plugin may also check for a .nav file, to
change the quota only if there's one. In this way the bots won't join the
server immediately, allowing real player to use the slots.

 

From: [email protected]
[mailto:[email protected]] On Behalf Of AeroliteGaming.com
Sent: Friday, April 06, 2012 2:08 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] tf_bot_quota_mode issue

 

I think I've found the issue, the reserved slot plugin is kicking people
because it thinks people are connecting through reserved slots however its
the bots taking up player slots.

Same issue is described here however i'm not sure how to fix this 

http://forums.alliedmods.net/showthread.php?t=120830


On 04/04/2012 23:10, 1nsane wrote: 

Changing map would not kick people. If the server has no empty slots bots
will not be able to join and give an error. 

 

If players are being kicked on map change to leave space for the bots then
it's a plugin issue.

On Wed, Apr 4, 2012 at 3:08 PM, Jevgenij Timosenko <[email protected]>
wrote:

One of the solutions: have big reserved slots room, this will
partially solve your issue as it won't drop players while they are
connecting, giving enough time to bots get kicked


On Wed, Apr 4, 2012 at 7:00 PM, AeroliteGaming.com
<[email protected]> wrote:
> Hello all,
>
> I'm having a little bit of an issue with the command "tf_bot_quota_mode
> fill". I am using it to put bots in if there's less than 12 active players
> however changing the map appears to kick people out to make room for the
12
> bots and then it will fill as normal however I would prefer it if the bots
> didn't do that and are added by how many is connecting and not by how many
> are on a team.
>
> Thanks
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




--

Best regards,
 Jozh                     mailto:[email protected]


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 






_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to