Attach a debugger and see where the server hangs and if all servers hangs in
same place. For Linux:

 

a)      cd <path to server>/orangebox

b)      gdb --pid <server's pid>

c)       bt

 

Note that is better to execute bt, c, ctrl+c, bt, c, ctrl+c  etc. few times
for same server, to see if the backtrace is the same (because sometimes a
server does not hang in one place, instead is a  loop that involves multiple
functions).

 

From: [email protected]
[mailto:[email protected]] On Behalf Of E. Olsen
Sent: Friday, April 06, 2012 11:36 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server often hangs

 

That's a problem we've been complaining about for months. It happens on both
Linux and Windows boxes, with Sourcemod and without, etc. The only thing
I've personally seen that triggers it myself is when a lot of people (8-10)
leave a server at once, it will sometimes cause it to hang.

Out of 22 servers, I get 2-3 server hangs per day. It's a real PITA, but as
far as I know, although numerous people have brought the problem up, no one
on the TF2 team has acknowledged the issue.




On Fri, Apr 6, 2012 at 4:23 PM, Grognak <[email protected]> wrote:

Good day everyone,

Is anyone else experiencing issues with their server "hanging?" As in, it
doesn't crash outright, but it will stop accepting input and will drop all
players until it's restarted. I have a feeling it has to do with the
TF2Items Soucemod extension, but I'd like to see if anybody can confirm they
have the same problem.

Thanks.

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