Does disabling the threading options prevent these issues on TF2 servers
(that are hosted on a Windows server 2008 R2 box)? If so, how do I go about
doing it.

The problem actually seems to be getting a bit worse lately - I've had the
same (formerly stable) server hang 3 times today - each time when 6-8+
players all left at the same time at the end of a round.

...and again, that's the only common symptom I can find with the server
hangs. They all seem to happen when half a dozen or more players all leave
at once. If anyone know a tool I can use on a Windows server to help
diagnose exactly what's going on when that happens, I'd love to try it.



On Fri, Apr 6, 2012 at 10:17 PM, Kyle Sanderson <[email protected]> wrote:

> Mind you this is with CS:S.
>
> http://pastie.org/private/e378ukshcgolkszu2jwifw
>
> I have a core file, if anyone is interested in fixing this. If you're
> looking for a stable production environment, I'd highly suggest disabling
> the threading options that were made default a while ago.
> Kyle.
>
>
> On Fri, Apr 6, 2012 at 4:17 PM, hlds <[email protected]> wrote:
>
>> Attach a debugger and see where the server hangs and if all servers hangs
>> in same place. For Linux:****
>>
>> ** **
>>
>> **a)      **cd <path to server>/orangebox****
>>
>> **b)      **gdb --pid <server’s pid>****
>>
>> **c)       **bt****
>>
>> ** **
>>
>> Note that is better to execute bt, c, ctrl+c, bt, c, ctrl+c  etc… few
>> times for same server, to see if the backtrace is the same (because
>> sometimes a server does not hang in one place, instead is a  loop that
>> involves multiple functions).****
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *E. Olsen
>> *Sent:* Friday, April 06, 2012 11:36 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Server often hangs****
>>
>> ** **
>>
>> That's a problem we've been complaining about for months. It happens on
>> both Linux and Windows boxes, with Sourcemod and without, etc. The only
>> thing I've personally seen that triggers it myself is when a lot of people
>> (8-10) leave a server at once, it will sometimes cause it to hang.
>>
>> Out of 22 servers, I get 2-3 server hangs per day. It's a real PITA, but
>> as far as I know, although numerous people have brought the problem up, no
>> one on the TF2 team has acknowledged the issue.
>>
>>
>> ****
>>
>> On Fri, Apr 6, 2012 at 4:23 PM, Grognak <[email protected]> wrote:***
>> *
>>
>> Good day everyone,
>>
>> Is anyone else experiencing issues with their server "hanging?" As in, it
>> doesn't crash outright, but it will stop accepting input and will drop all
>> players until it's restarted. I have a feeling it has to do with the
>> TF2Items Soucemod extension, but I'd like to see if anybody can confirm
>> they have the same problem.
>>
>> Thanks.
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds****
>>
>> ** **
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>
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