I've had a server hanging issue for more than one year now, happens on
all of my servers with no plugins. I know someone else who has the
same issue and it only seem to happens when there are bots.

2012/4/7 hlds <[email protected]>:
> Windows binaries are harder to debug, so do this under Linux.
>
>
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of E. Olsen
> Sent: Saturday, April 07, 2012 8:26 AM
>
>
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Server often hangs
>
>
>
> Does disabling the threading options prevent these issues on TF2 servers
> (that are hosted on a Windows server 2008 R2 box)? If so, how do I go about
> doing it.
>
> The problem actually seems to be getting a bit worse lately - I've had the
> same (formerly stable) server hang 3 times today - each time when 6-8+
> players all left at the same time at the end of a round.
>
> ...and again, that's the only common symptom I can find with the server
> hangs. They all seem to happen when half a dozen or more players all leave
> at once. If anyone know a tool I can use on a Windows server to help
> diagnose exactly what's going on when that happens, I'd love to try it.
>
> On Fri, Apr 6, 2012 at 10:17 PM, Kyle Sanderson <[email protected]> wrote:
>
> Mind you this is with CS:S.
>
> http://pastie.org/private/e378ukshcgolkszu2jwifw
>
> I have a core file, if anyone is interested in fixing this. If you're
> looking for a stable production environment, I'd highly suggest disabling
> the threading options that were made default a while ago.
> Kyle.
>
>
>
> On Fri, Apr 6, 2012 at 4:17 PM, hlds <[email protected]> wrote:
>
> Attach a debugger and see where the server hangs and if all servers hangs in
> same place. For Linux:
>
>
>
> a)      cd <path to server>/orangebox
>
> b)      gdb --pid <server’s pid>
>
> c)       bt
>
>
>
> Note that is better to execute bt, c, ctrl+c, bt, c, ctrl+c  etc… few times
> for same server, to see if the backtrace is the same (because sometimes a
> server does not hang in one place, instead is a  loop that involves multiple
> functions).
>
>
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of E. Olsen
> Sent: Friday, April 06, 2012 11:36 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Server often hangs
>
>
>
> That's a problem we've been complaining about for months. It happens on both
> Linux and Windows boxes, with Sourcemod and without, etc. The only thing
> I've personally seen that triggers it myself is when a lot of people (8-10)
> leave a server at once, it will sometimes cause it to hang.
>
> Out of 22 servers, I get 2-3 server hangs per day. It's a real PITA, but as
> far as I know, although numerous people have brought the problem up, no one
> on the TF2 team has acknowledged the issue.
>
> On Fri, Apr 6, 2012 at 4:23 PM, Grognak <[email protected]> wrote:
>
> Good day everyone,
>
> Is anyone else experiencing issues with their server "hanging?" As in, it
> doesn't crash outright, but it will stop accepting input and will drop all
> players until it's restarted. I have a feeling it has to do with the
> TF2Items Soucemod extension, but I'd like to see if anybody can confirm they
> have the same problem.
>
> Thanks.
>
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-- 
Best regards,
AnAkIn

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