Windows binaries are harder to debug, so do this under Linux.
From: [email protected] [mailto:[email protected]] On Behalf Of E. Olsen Sent: Saturday, April 07, 2012 8:26 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server often hangs Does disabling the threading options prevent these issues on TF2 servers (that are hosted on a Windows server 2008 R2 box)? If so, how do I go about doing it. The problem actually seems to be getting a bit worse lately - I've had the same (formerly stable) server hang 3 times today - each time when 6-8+ players all left at the same time at the end of a round. ...and again, that's the only common symptom I can find with the server hangs. They all seem to happen when half a dozen or more players all leave at once. If anyone know a tool I can use on a Windows server to help diagnose exactly what's going on when that happens, I'd love to try it. On Fri, Apr 6, 2012 at 10:17 PM, Kyle Sanderson <[email protected]> wrote: Mind you this is with CS:S. http://pastie.org/private/e378ukshcgolkszu2jwifw I have a core file, if anyone is interested in fixing this. If you're looking for a stable production environment, I'd highly suggest disabling the threading options that were made default a while ago. Kyle. On Fri, Apr 6, 2012 at 4:17 PM, hlds <[email protected]> wrote: Attach a debugger and see where the server hangs and if all servers hangs in same place. For Linux: a) cd <path to server>/orangebox b) gdb --pid <server's pid> c) bt Note that is better to execute bt, c, ctrl+c, bt, c, ctrl+c etc. few times for same server, to see if the backtrace is the same (because sometimes a server does not hang in one place, instead is a loop that involves multiple functions). From: [email protected] [mailto:[email protected]] On Behalf Of E. Olsen Sent: Friday, April 06, 2012 11:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server often hangs That's a problem we've been complaining about for months. It happens on both Linux and Windows boxes, with Sourcemod and without, etc. The only thing I've personally seen that triggers it myself is when a lot of people (8-10) leave a server at once, it will sometimes cause it to hang. Out of 22 servers, I get 2-3 server hangs per day. It's a real PITA, but as far as I know, although numerous people have brought the problem up, no one on the TF2 team has acknowledged the issue. On Fri, Apr 6, 2012 at 4:23 PM, Grognak <[email protected]> wrote: Good day everyone, Is anyone else experiencing issues with their server "hanging?" As in, it doesn't crash outright, but it will stop accepting input and will drop all players until it's restarted. I have a feeling it has to do with the TF2Items Soucemod extension, but I'd like to see if anybody can confirm they have the same problem. Thanks. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

