Solid vphysics errors are coming from the map and some maps, even the
official ones have always had those. I'm pretty sure if you are getting
a crash, it isn't from those.
-ics
19.4.2012 3:26, Brodie kirjoitti:
Anyone else getting crash after line "Network:" with error
"/solid_vphysics static prop with no vphysics model/" (wood, sawmill,
rock, waterfall, etc)?
On Wed, Apr 18, 2012 at 6:06 PM, <[email protected]
<mailto:[email protected]>> wrote:
Nope, mine took the same or less time to update than it used to.
Remember, those "connection rejected" events happened with the old
tool, you
just never got told about them.
> -----Original Message-----
> From: [email protected]
<mailto:[email protected]> [mailto:hlds-
<mailto:hlds->
> [email protected]
<mailto:[email protected]>] On Behalf Of G. Hutchinson
> Sent: 19 April 2012 00:12
> To: [email protected] <mailto:[email protected]>
> Subject: Re: [hlds] Mandatory TF2 update coming
>
> Mike,
>
> Yeah, same here.. and seeing all those winsock errors and connection
> rejections is depressing... I have had to run verify upwards of 5
> times now... and still not launching... Although, Could be a SM
> issue, because I disabled on one server and it fired up....
>
> hutch
>
>
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