Solid vphysics errors are coming from the map and some maps, even the official ones have always had those. I'm pretty sure if you are getting a crash, it isn't from those.

-ics

19.4.2012 3:26, Brodie kirjoitti:
Anyone else getting crash after line "Network:" with error "/solid_vphysics static prop with no vphysics model/" (wood, sawmill, rock, waterfall, etc)?

On Wed, Apr 18, 2012 at 6:06 PM, <[email protected] <mailto:[email protected]>> wrote:

    Nope, mine took the same or less time to update than it used to.

    Remember, those "connection rejected" events happened with the old
    tool, you
    just never got told about them.

    > -----Original Message-----
    > From: [email protected]
    <mailto:[email protected]> [mailto:hlds-
    <mailto:hlds->
    > [email protected]
    <mailto:[email protected]>] On Behalf Of G. Hutchinson
    > Sent: 19 April 2012 00:12
    > To: [email protected] <mailto:[email protected]>
    > Subject: Re: [hlds] Mandatory TF2 update coming
    >
    > Mike,
    >
    > Yeah, same here.. and seeing all those winsock errors and connection
    > rejections is depressing...  I have had to run verify upwards of 5
    > times now... and still not launching... Although, Could be a SM
    > issue, because I disabled on one server and it fired up....
    >
    > hutch
    >
    >
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