Anyone else seeing this

Missing shutdown function for Sys_InitAuthentication() : 
Sys_ShutdownAuthentication()
Missing shutdown function for S_Init() : S_Shutdown()
Missing shutdown function for Decal_Init() : Decal_Shutdown()
Missing shutdown function for InitStudioRender() : ShutdownStudioRender()
Missing shutdown function for StaticPropMgr()->Init() : 
StaticPropMgr()->Shutdown()
Missing shutdown function for modelloader->Init() : modelloader->Shutdown()
Missing shutdown function for InitMaterialSystem() : ShutdownMaterialSystem()
Missing shutdown function for HLTV_Init() : HLTV_Shutdown()
Missing shutdown function for g_Log.Init() : g_Log.Shutdown()
Missing shutdown function for ReplaySystem_Init( bDedicated ) : 
ReplaySystem_Shutdown()
Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()
Missing shutdown function for g_GameEventManager.Init() : 
g_GameEventManager.Shutdown()
Missing shutdown function for NET_Init( bDedicated ) : NET_Shutdown()
Missing shutdown function for Key_Init() : Key_Shutdown()
Missing shutdown function for Filter_Init() : Filter_Shutdown()
Missing shutdown function for saverestore->Init() : saverestore->Shutdown()
Missing shutdown function for COM_Init() : COM_Shutdown()
Missing shutdown function for V_Init() : V_Shutdown()
Missing shutdown function for g_pCVar->Init() : g_pCVar->Shutdown()
Missing shutdown function for Cmd_Init() : Cmd_Shutdown()
Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown()
Missing shutdown function for Con_Init() : Con_Shutdown()
Missing shutdown function for Memory_Init() : Memory_Shutdown()
Missing shutdown function for Host_Init( s_bIsDedicated ) : Host_Shutdown()
Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory()
Missing shutdown function for Sys_Init() : Sys_Shutdown()
Missing shutdown function for COM_InitFilesystem( info.m_pInitialMod ) : 
COM_ShutdownFileSystem()


Evan Hughes | Systems Administrator  | [Description: Description: Description: 
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From: [email protected] 
[mailto:[email protected]] On Behalf Of Brodie
Sent: Thursday, 19 April 2012 12:34 p.m.
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming

I guess I'd never seen it before, so I assumed they were linked. Good to know 
otherwise, thanks.
On Wed, Apr 18, 2012 at 6:30 PM, ics 
<[email protected]<mailto:[email protected]>> wrote:
Solid vphysics errors are coming from the map and some maps, even the official 
ones have always had those. I'm pretty sure if you are getting a crash, it 
isn't from those.

-ics

19.4.2012 3:26, Brodie kirjoitti:
Anyone else getting crash after line "Network:" with error "solid_vphysics 
static prop with no vphysics model" (wood, sawmill, rock, waterfall, etc)?
On Wed, Apr 18, 2012 at 6:06 PM, 
<[email protected]<mailto:[email protected]>> wrote:
Nope, mine took the same or less time to update than it used to.

Remember, those "connection rejected" events happened with the old tool, you
just never got told about them.

> -----Original Message-----
> From: 
> [email protected]<mailto:[email protected]>
>  [mailto:hlds-<mailto:hlds->
> [email protected]<mailto:[email protected]>] On 
> Behalf Of G. Hutchinson
> Sent: 19 April 2012 00:12
> To: [email protected]<mailto:[email protected]>
> Subject: Re: [hlds] Mandatory TF2 update coming
>
> Mike,
>
> Yeah, same here.. and seeing all those winsock errors and connection
> rejections is depressing...  I have had to run verify upwards of 5
> times now... and still not launching... Although, Could be a SM
> issue, because I disabled on one server and it fired up....
>
> hutch
>
>
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