I just installed their newest snapshot and that fixed the crashes.
On 2012/04/19 03:33, pilger wrote:
My crashes were due to Sourcemod. Try and disable it momentarily and see if it gets trhough the start proccess and into the server list. On 18 April 2012 21:37, ON3 Network Games <[email protected] <mailto:[email protected]>> wrote: Anyone else seeing this ____ __ __ Missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthentication()____ Missing shutdown function for S_Init() : S_Shutdown()____ Missing shutdown function for Decal_Init() : Decal_Shutdown()____ Missing shutdown function for InitStudioRender() : ShutdownStudioRender()____ Missing shutdown function for StaticPropMgr()->Init() : StaticPropMgr()->Shutdown()____ Missing shutdown function for modelloader->Init() : modelloader->Shutdown()____ Missing shutdown function for InitMaterialSystem() : ShutdownMaterialSystem()____ Missing shutdown function for HLTV_Init() : HLTV_Shutdown()____ Missing shutdown function for g_Log.Init() : g_Log.Shutdown()____ Missing shutdown function for ReplaySystem_Init( bDedicated ) : ReplaySystem_Shutdown()____ Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()____ Missing shutdown function for g_GameEventManager.Init() : g_GameEventManager.Shutdown()____ Missing shutdown function for NET_Init( bDedicated ) : NET_Shutdown()____ Missing shutdown function for Key_Init() : Key_Shutdown()____ Missing shutdown function for Filter_Init() : Filter_Shutdown()____ Missing shutdown function for saverestore->Init() : saverestore->Shutdown()____ Missing shutdown function for COM_Init() : COM_Shutdown()____ Missing shutdown function for V_Init() : V_Shutdown()____ Missing shutdown function for g_pCVar->Init() : g_pCVar->Shutdown()____ Missing shutdown function for Cmd_Init() : Cmd_Shutdown()____ Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown()____ Missing shutdown function for Con_Init() : Con_Shutdown()____ Missing shutdown function for Memory_Init() : Memory_Shutdown()____ Missing shutdown function for Host_Init( s_bIsDedicated ) : Host_Shutdown()____ Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory()____ Missing shutdown function for Sys_Init() : Sys_Shutdown()____ Missing shutdown function for COM_InitFilesystem( info.m_pInitialMod ) : COM_ShutdownFileSystem()____ __ __ __ __ Evan Hughes | Systems Administrator |Description: Description: Description: on3network_cube_email ON3 Network mobile+64.21.801419 <tel:%2B64.21.801419> | ign Darkvirus [email protected] <mailto:[email protected]> | www.on3network.co.nz <http://www.on3network.co.nz/> | Support ON3 Network on Facebook! <http://www.facebook.com/ON3Network>____ __ __ *From:*[email protected] <mailto:[email protected]> [mailto:[email protected] <mailto:[email protected]>] *On Behalf Of *Brodie *Sent:* Thursday, 19 April 2012 12:34 p.m. *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update coming____ __ __ I guess I'd never seen it before, so I assumed they were linked. Good to know otherwise, thanks.____ On Wed, Apr 18, 2012 at 6:30 PM, ics <[email protected] <mailto:[email protected]>> wrote:____ Solid vphysics errors are coming from the map and some maps, even the official ones have always had those. I'm pretty sure if you are getting a crash, it isn't from those. -ics 19.4.2012 3:26, Brodie kirjoitti: ____ Anyone else getting crash after line "Network:" with error "/solid_vphysics static prop with no vphysics model/" (wood, sawmill, rock, waterfall, etc)?____ On Wed, Apr 18, 2012 at 6:06 PM, <[email protected] <mailto:[email protected]>> wrote:____ Nope, mine took the same or less time to update than it used to. Remember, those "connection rejected" events happened with the old tool, you just never got told about them.____ > -----Original Message----- > From: [email protected] <mailto:[email protected]> [mailto:hlds- <mailto:hlds-> > [email protected] <mailto:[email protected]>] On Behalf Of G. Hutchinson > Sent: 19 April 2012 00:12 > To: [email protected] <mailto:[email protected]> > Subject: Re: [hlds] Mandatory TF2 update coming >____ > Mike, > > Yeah, same here.. and seeing all those winsock errors and connection > rejections is depressing... I have had to run verify upwards of 5 > times now... and still not launching... Although, Could be a SM > issue, because I disabled on one server and it fired up.... > > hutch > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds____ ____ ___________________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit:____ https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds____ __ __ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds____ __ __ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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