http://cloud.steampowered.com/ugc/576703042451979234/789D06183FC5D671A578CFB667E1EA4F78F9C157/

Seeing how glitchy the said illumination is, it's probably unintended. It
really hampers the trapmaking ability of stickies.

On Sat, Apr 28, 2012 at 3:35 PM, Brian <[email protected]> wrote:

> Is the illumination of sticky bombs intentional?
>
>
> On Fri, Apr 27, 2012 at 7:46 PM, Andrew DeMerse <[email protected]>wrote:
>
>> So, uhh, what's this flag, and why is it on every demo/soldier item? :)
>>
>> "can_be_equipped_by_soldier_or_demo" "1"
>>
>>
>> On Fri, Apr 27, 2012 at 2:23 PM, Eric Smith <[email protected]>wrote:
>>
>>> We've released a mandatory update to Team Fortress 2. The notes for the
>>> update are below.
>>>
>>> -Eric
>>>
>>> ------------------------------
>>>
>>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>>> - Fixed a problem that allowed malicious clients to disable the "ping"
>>> and "status" commands for other connected clients
>>>
>>> Team Fortress 2
>>> - Added The Toss-Proof Towel
>>> - Fixed a bug that caused many avatar images to not show up in the
>>> scoreboard
>>> - Fixed the Sharpened Volcano Fragment not igniting players
>>> - Fixed damage to buildings applying on-hit effects such as the Übersaw
>>> charge
>>> - Fixed Sticky Jumper stickybombs changing team when air-blasted
>>> - Fixed large floating point values getting truncated in WebAPI responses
>>> - sǝlıℲ uoıʇɐʇɐzılɐɔo˥ pǝʇɐpd∩
>>> - Community request
>>>   - Added SetForcedTauntCam player input for map makers to place the
>>> player into third-person
>>> _______________________________________________
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>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
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>>
>
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