I wouldn't be surprised if the new glow around stickies was intentional,
with the same purpose as adding the cart outline; to make TF2 more noob
friendly.
With all the new 6 year old F2P scrubbies we have who get lost for 4
minutes while trying to get out of the last cap point on pl_upward,
recognizing and avoiding a sticky trap is a real undertaking. So now
they have attention grabbing beacons attached to them.
Just a little guesswork, but hey.
On 4/29/2012 8:05 PM, Bruno Garcia wrote:
Even being a glitch, it's stupid and non-important. Consider that
Valve has to code a hole system to check if a *sprite* is being
rendered through a wall. It's stupid a waste of resources.
I have this glitch using Hammer Editor ALL the time. A 3D model
rendered through a sprite gets it glitched, and you don't hear me
complaining.
Deal with it.
On Sun, Apr 29, 2012 at 6:59 PM, Emil Larsson <ail...@gmail.com
<mailto:ail...@gmail.com>> wrote:
It's a glitch, it's especially noticable with crit stickies.
They're way way brighter and larger than before (the "illumnating
effect that is").
On Sun, Apr 29, 2012 at 10:29 PM, Bruno Garcia
<garcia.bru...@gmail.com <mailto:garcia.bru...@gmail.com>> wrote:
That's not a lighting glitch. Those are sprites being rendered
through the wall.
On Sun, Apr 29, 2012 at 1:52 AM, Emil Larsson
<ail...@gmail.com <mailto:ail...@gmail.com>> wrote:
http://cloud.steampowered.com/ugc/576703042451979234/789D06183FC5D671A578CFB667E1EA4F78F9C157/
Seeing how glitchy the said illumination is, it's probably
unintended. It really hampers the trapmaking ability of
stickies.
On Sat, Apr 28, 2012 at 3:35 PM, Brian
<br...@doublejump.eu <mailto:br...@doublejump.eu>> wrote:
Is the illumination of sticky bombs intentional?
On Fri, Apr 27, 2012 at 7:46 PM, Andrew DeMerse
<ademe...@gmail.com <mailto:ademe...@gmail.com>> wrote:
So, uhh, what's this flag, and why is it on every
demo/soldier item? :)
"can_be_equipped_by_soldier_or_demo" "1"
On Fri, Apr 27, 2012 at 2:23 PM, Eric Smith
<er...@valvesoftware.com
<mailto:er...@valvesoftware.com>> wrote:
We've released a mandatory update to Team
Fortress 2. The notes for the update are below.
-Eric
------------------------------
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a problem that allowed malicious
clients to disable the "ping" and "status"
commands for other connected clients
Team Fortress 2
- Added The Toss-Proof Towel
- Fixed a bug that caused many avatar images
to not show up in the scoreboard
- Fixed the Sharpened Volcano Fragment not
igniting players
- Fixed damage to buildings applying on-hit
effects such as the Übersaw charge
- Fixed Sticky Jumper stickybombs changing
team when air-blasted
- Fixed large floating point values getting
truncated in WebAPI responses
- s?l?? uo?????z?l??o? p???pd?
- Community request
- Added SetForcedTauntCam player input for
map makers to place the player into third-person
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