Just add more weapons. That'll fix it. Or hats. Also it makes not using the sticky launcher all that much more useful.
On Sun, Apr 29, 2012 at 8:10 PM, hlds <[email protected]> wrote: > I wouldn't be surprised if the new glow around stickies was intentional, > with the same purpose as adding the cart outline; to make TF2 more noob > friendly. > > With all the new 6 year old F2P scrubbies we have who get lost for 4 > minutes while trying to get out of the last cap point on pl_upward, > recognizing and avoiding a sticky trap is a real undertaking. So now they > have attention grabbing beacons attached to them. > > Just a little guesswork, but hey. > > > > On 4/29/2012 8:05 PM, Bruno Garcia wrote: > > Even being a glitch, it's stupid and non-important. Consider that Valve > has to code a hole system to check if a *sprite* is being rendered through > a wall. It's stupid a waste of resources. > > I have this glitch using Hammer Editor ALL the time. A 3D model rendered > through a sprite gets it glitched, and you don't hear me complaining. > Deal with it. > > On Sun, Apr 29, 2012 at 6:59 PM, Emil Larsson <[email protected]> wrote: > >> It's a glitch, it's especially noticable with crit stickies. They're way >> way brighter and larger than before (the "illumnating effect that is"). >> >> >> On Sun, Apr 29, 2012 at 10:29 PM, Bruno Garcia >> <[email protected]>wrote: >> >>> That's not a lighting glitch. Those are sprites being rendered through >>> the wall. >>> >>> >>> On Sun, Apr 29, 2012 at 1:52 AM, Emil Larsson <[email protected]> wrote: >>> >>>> >>>> http://cloud.steampowered.com/ugc/576703042451979234/789D06183FC5D671A578CFB667E1EA4F78F9C157/ >>>> >>>> Seeing how glitchy the said illumination is, it's probably unintended. >>>> It really hampers the trapmaking ability of stickies. >>>> >>>> >>>> On Sat, Apr 28, 2012 at 3:35 PM, Brian <[email protected]> wrote: >>>> >>>>> Is the illumination of sticky bombs intentional? >>>>> >>>>> >>>>> On Fri, Apr 27, 2012 at 7:46 PM, Andrew DeMerse <[email protected]>wrote: >>>>> >>>>>> So, uhh, what's this flag, and why is it on every demo/soldier item? >>>>>> :) >>>>>> >>>>>> "can_be_equipped_by_soldier_or_demo" "1" >>>>>> >>>>>> >>>>>> On Fri, Apr 27, 2012 at 2:23 PM, Eric Smith >>>>>> <[email protected]>wrote: >>>>>> >>>>>>> We've released a mandatory update to Team Fortress 2. The notes for >>>>>>> the update are below. >>>>>>> >>>>>>> -Eric >>>>>>> >>>>>>> ------------------------------ >>>>>>> >>>>>>> Source Engine Changes (TF2, DoD:S, HL2:DM) >>>>>>> - Fixed a problem that allowed malicious clients to disable the >>>>>>> "ping" and "status" commands for other connected clients >>>>>>> >>>>>>> Team Fortress 2 >>>>>>> - Added The Toss-Proof Towel >>>>>>> - Fixed a bug that caused many avatar images to not show up in the >>>>>>> scoreboard >>>>>>> - Fixed the Sharpened Volcano Fragment not igniting players >>>>>>> - Fixed damage to buildings applying on-hit effects such as the >>>>>>> Übersaw charge >>>>>>> - Fixed Sticky Jumper stickybombs changing team when air-blasted >>>>>>> - Fixed large floating point values getting truncated in WebAPI >>>>>>> responses >>>>>>> - sǝlıℲ uoıʇɐʇɐzılɐɔo˥ pǝʇɐpd∩ >>>>>>> - Community request >>>>>>> - Added SetForcedTauntCam player input for map makers to place the >>>>>>> player into third-person >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

