Just add more weapons. That'll fix it. Or hats.

Also it makes not using the sticky launcher all that much more useful.

On Sun, Apr 29, 2012 at 8:10 PM, hlds <[email protected]> wrote:

>  I wouldn't be surprised if the new glow around stickies was intentional,
> with the same purpose as adding the cart outline; to make TF2 more noob
> friendly.
>
> With all the new 6 year old F2P scrubbies we have who get lost for 4
> minutes while trying to get out of the last cap point on pl_upward,
> recognizing and avoiding a sticky trap is a real undertaking. So now they
> have attention grabbing beacons attached to them.
>
> Just a little guesswork, but hey.
>
>
>
> On 4/29/2012 8:05 PM, Bruno Garcia wrote:
>
> Even being a glitch, it's stupid and non-important. Consider that Valve
> has to code a hole system to check if a *sprite* is being rendered through
> a wall. It's stupid a waste of resources.
>
> I have this glitch using Hammer Editor ALL the time. A 3D model rendered
> through a sprite gets it glitched, and you don't hear me complaining.
> Deal with it.
>
> On Sun, Apr 29, 2012 at 6:59 PM, Emil Larsson <[email protected]> wrote:
>
>> It's a glitch, it's especially noticable with crit stickies. They're way
>> way brighter and larger than before (the "illumnating effect that is").
>>
>>
>>  On Sun, Apr 29, 2012 at 10:29 PM, Bruno Garcia 
>> <[email protected]>wrote:
>>
>>> That's not a lighting glitch. Those are sprites being rendered through
>>> the wall.
>>>
>>>
>>> On Sun, Apr 29, 2012 at 1:52 AM, Emil Larsson <[email protected]> wrote:
>>>
>>>>
>>>> http://cloud.steampowered.com/ugc/576703042451979234/789D06183FC5D671A578CFB667E1EA4F78F9C157/
>>>>
>>>> Seeing how glitchy the said illumination is, it's probably unintended.
>>>> It really hampers the trapmaking ability of stickies.
>>>>
>>>>
>>>> On Sat, Apr 28, 2012 at 3:35 PM, Brian <[email protected]> wrote:
>>>>
>>>>> Is the illumination of sticky bombs intentional?
>>>>>
>>>>>
>>>>> On Fri, Apr 27, 2012 at 7:46 PM, Andrew DeMerse <[email protected]>wrote:
>>>>>
>>>>>> So, uhh, what's this flag, and why is it on every demo/soldier item?
>>>>>> :)
>>>>>>
>>>>>>  "can_be_equipped_by_soldier_or_demo" "1"
>>>>>>
>>>>>>
>>>>>> On Fri, Apr 27, 2012 at 2:23 PM, Eric Smith 
>>>>>> <[email protected]>wrote:
>>>>>>
>>>>>>> We've released a mandatory update to Team Fortress 2. The notes for
>>>>>>> the update are below.
>>>>>>>
>>>>>>> -Eric
>>>>>>>
>>>>>>> ------------------------------
>>>>>>>
>>>>>>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>>>>>>> - Fixed a problem that allowed malicious clients to disable the
>>>>>>> "ping" and "status" commands for other connected clients
>>>>>>>
>>>>>>> Team Fortress 2
>>>>>>> - Added The Toss-Proof Towel
>>>>>>> - Fixed a bug that caused many avatar images to not show up in the
>>>>>>> scoreboard
>>>>>>> - Fixed the Sharpened Volcano Fragment not igniting players
>>>>>>> - Fixed damage to buildings applying on-hit effects such as the
>>>>>>> Übersaw charge
>>>>>>> - Fixed Sticky Jumper stickybombs changing team when air-blasted
>>>>>>> - Fixed large floating point values getting truncated in WebAPI
>>>>>>> responses
>>>>>>> - sǝlıℲ uoıʇɐʇɐzılɐɔo˥ pǝʇɐpd∩
>>>>>>> - Community request
>>>>>>>   - Added SetForcedTauntCam player input for map makers to place the
>>>>>>> player into third-person
>>>>>>> _______________________________________________
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>>>>>>> archives, please visit:
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>>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>
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>>>>
>>>
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>>
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>>
>
>
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>
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