The exegerrated glow is very glitchy, so the chance of this being intentional is very very low.
Besides Valve already said that they found the usage of stickies as traps being balanced. This exegerrated glow effect won't affect "stickylobbying" however, which was the main balance issue in the past. On Mon, Apr 30, 2012 at 2:10 AM, hlds <[email protected]> wrote: > I wouldn't be surprised if the new glow around stickies was intentional, > with the same purpose as adding the cart outline; to make TF2 more noob > friendly. > > With all the new 6 year old F2P scrubbies we have who get lost for 4 > minutes while trying to get out of the last cap point on pl_upward, > recognizing and avoiding a sticky trap is a real undertaking. So now they > have attention grabbing beacons attached to them. > > Just a little guesswork, but hey. > > > > On 4/29/2012 8:05 PM, Bruno Garcia wrote: > > Even being a glitch, it's stupid and non-important. Consider that Valve > has to code a hole system to check if a *sprite* is being rendered through > a wall. It's stupid a waste of resources. > > I have this glitch using Hammer Editor ALL the time. A 3D model rendered > through a sprite gets it glitched, and you don't hear me complaining. > Deal with it. > > On Sun, Apr 29, 2012 at 6:59 PM, Emil Larsson <[email protected]> wrote: > >> It's a glitch, it's especially noticable with crit stickies. They're way >> way brighter and larger than before (the "illumnating effect that is"). >> >> >> On Sun, Apr 29, 2012 at 10:29 PM, Bruno Garcia >> <[email protected]>wrote: >> >>> That's not a lighting glitch. Those are sprites being rendered through >>> the wall. >>> >>> >>> On Sun, Apr 29, 2012 at 1:52 AM, Emil Larsson <[email protected]> wrote: >>> >>>> >>>> http://cloud.steampowered.com/ugc/576703042451979234/789D06183FC5D671A578CFB667E1EA4F78F9C157/ >>>> >>>> Seeing how glitchy the said illumination is, it's probably unintended. >>>> It really hampers the trapmaking ability of stickies. >>>> >>>> >>>> On Sat, Apr 28, 2012 at 3:35 PM, Brian <[email protected]> wrote: >>>> >>>>> Is the illumination of sticky bombs intentional? >>>>> >>>>> >>>>> On Fri, Apr 27, 2012 at 7:46 PM, Andrew DeMerse <[email protected]>wrote: >>>>> >>>>>> So, uhh, what's this flag, and why is it on every demo/soldier item? >>>>>> :) >>>>>> >>>>>> "can_be_equipped_by_soldier_or_demo" "1" >>>>>> >>>>>> >>>>>> On Fri, Apr 27, 2012 at 2:23 PM, Eric Smith >>>>>> <[email protected]>wrote: >>>>>> >>>>>>> We've released a mandatory update to Team Fortress 2. The notes for >>>>>>> the update are below. >>>>>>> >>>>>>> -Eric >>>>>>> >>>>>>> ------------------------------ >>>>>>> >>>>>>> Source Engine Changes (TF2, DoD:S, HL2:DM) >>>>>>> - Fixed a problem that allowed malicious clients to disable the >>>>>>> "ping" and "status" commands for other connected clients >>>>>>> >>>>>>> Team Fortress 2 >>>>>>> - Added The Toss-Proof Towel >>>>>>> - Fixed a bug that caused many avatar images to not show up in the >>>>>>> scoreboard >>>>>>> - Fixed the Sharpened Volcano Fragment not igniting players >>>>>>> - Fixed damage to buildings applying on-hit effects such as the >>>>>>> Übersaw charge >>>>>>> - Fixed Sticky Jumper stickybombs changing team when air-blasted >>>>>>> - Fixed large floating point values getting truncated in WebAPI >>>>>>> responses >>>>>>> - sǝlıℲ uoıʇɐʇɐzılɐɔo˥ pǝʇɐpd∩ >>>>>>> - Community request >>>>>>> - Added SetForcedTauntCam player input for map makers to place the >>>>>>> player into third-person >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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