I tho SourceTV and Replay where a common cause for this memory growth as well. 
Not running 'm or tested it lately, but I did see a reply in that direction 1-2 
days ago on this.
Replay needs fixing badly anyway, for a lot of the replays clients have just go 
broken from the start with the known errors.


>________________________________
> From: AeroliteGaming.com <[email protected]>
>To: Half-Life dedicated Win32 server mailing list 
><[email protected]> 
>Sent: Tuesday, 19 June 2012, 19:29
>Subject: Re: [hlds] SRCDS memory leak?
> 
>
>Hi Mike,
>
>I'm not using eventscripts no. The one I restarted earlier is now
      sat calmly at around 400mb which is fine. The other two have
      climbed a bit since. Both over 1gb. I'm gonna try a restart as
      soon as I can find a convenient time to not kick people out.
>
>I have had the same plugins for a long time and it's only since
      that last update it's done that. I've also noticed slightly
      increased cpu usage aswell.
>
>I'll probably disable sourcemod if it's still doing it and
      probably go through plugins.
>
>Thanks.
>
>On 19/06/2012 18:05, Team BOOM! wrote:
>
> 
>>I run 5 TF2 servers and 2 CSS servers on my Windows 2008 RC2 Box. None of 
>>these servers ever climb higher than 450 MB each. When I saw yours were 
>>climbing to over well twice that much I was floored! I don’t blame you for 
>>being concerned. I’d be very curious to see the reason for them climbing so 
>>high… That’s just crazy! Perhaps listing your SourceMod plugins would be 
>>useful. Also, are you running Eventscripts? Some of the Eventscripts plugins 
>>used to gobble up my RAM before.
>> 
>>Mike
>> 
>> 
>> 
>>
>>________________________________
>> 
>>
>
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