Just to make it clear, my ads are MOTD ads that they can close down and
that stop playing once they select a team.   I did my math off of just
those, not including any other forms of ads.

On Fri, Aug 10, 2012 at 6:12 PM, Daniel Barreiro <
[email protected]> wrote:

> The ads make 1.50$ per 1000 views with Pinion which is what most use.
>
> My 4 servers (only one uses quickplay and it doesn't get that many
> players) get an average of 2250 hits per day.
>
> With just the Deathrun server we get around 1500 and Gametracker says that
> has an average of 18 players the past month.  When I look in game I usually
> see 20-32 players.
>
>
> That's one server.   Some clans like Lotus have 90 servers according to
> Gamemonitor. For some rough math let's say 750 views per server per day on
> average between all the servers (It's probably higher).  That makes 101$ a
> day That's 3030$ a month.  The servers are probably hosted on dedicated
> servers and not a host so let's say 130$ a month for 6 servers (I don't
> know that much about dedi pricing, to specs to servers, so correct me if
> I'm wrong).   That's 1950$ a month for servers.   That leaves 1080$ from
> ads a month, then the ridiculous amount money from the donations they get
> between all 90 servers.    These clans make a LOT of money off of
> exploiting the system.
>
> Lotus charges 10$ a month for donator on all 90 servers.
>
> Between all 90 servers, 3.8 million tracked players by GameME, and 1901
> slots, let's say 500 donators.  That's another 5000$ a month
>
> I personally think Valve should do something major about it.  These
> numbers are the reason these clans don't care
>
>
> GameMe says they have 104 servers but I don't feel like redoing my math.
>  Just take the total and add 100$ or so onto it
>
>
>
> *I'm not anti-ad or anti-HTML MOTD, as long as it's to support the server.
> *  The ads are the reason many communities survive at this point, *including
> mine*. When the owners of these exploiting communities are making 6000$ a
> month for their own personal gain off of exploiting a free game, I get mad.
>
>
>
> Just a note, this math is rough estimates based off of what I know.  This
> math could be low, high, or even correct. I didn't feel like going through
> 90 gametracker pages looking at the stats.
>
>
> On Fri, Aug 10, 2012 at 5:49 PM, Doctor McKay <[email protected]>
>  wrote:
>
> That's what I understand him saying, just more so when they use ads in
>> addition to fake clients, since there they're making money off the deceit.
>>
>>
>>
>> Dr. McKay
>> http://www.doctormckay.com
>>
>> -----Original Message----- From: Todd Pettit
>> Sent: Friday, August 10, 2012 5:45 PM
>>
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Server Delisting, does it need some changes?
>>
>> So your problem is with fake clients not Ads, correct?
>>
>> ----- Original Message -----
>> From: "Sampson Rogers" <[email protected]>
>> To: "Half-Life dedicated Win32 server mailing list" <
>> [email protected]>
>> Sent: Friday, August 10, 2012 5:38:26 PM
>> Subject: Re: [hlds] Server Delisting, does it need some changes?
>>
>>
>> Please don't misunderstand me. I don't have a problem with ads either. My
>> servers run them. I have a problem with a community that fools the system
>> in to sending players to their servers for their views. This can be abused
>> all hours of the day and night.
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>
>
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