Thing is, it’s currently a cat-and-mouse game with Valve and the offending 
communities. Valve bans IPs, they get new IPs, rinse, repeat. We need more 
strict punishments.

Dr. McKay
http://www.doctormckay.com



From: byteframe 
Sent: Friday, August 10, 2012 5:23 PM
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Server Delisting, does it need some changes?

Lil' overzealous.


On Fri, Aug 10, 2012 at 5:20 PM, Daniel Barreiro 
<[email protected]> wrote:

  I personally like all three of these ideas.


  On Fri, Aug 10, 2012 at 5:18 PM, Sampson Rogers <[email protected]> 
wrote:

    It seems that some servers that have been delisted are able to somewhat 
sustain active servers by tricking their current community members and those 
who have favorited them with the same fake clients that got them banned in the 
first place.

    I had some ideas I thought could make delistment a more serious matter and 
the hope is that community owners wouldn't be so quick to break the rules that 
can result in a delistment. Here are just a few of the ideas:

    1. Banning or disabling the steam accounts of community owners who are 
repeat offenders.
    2. Doing a check on the favorites list. Query to see if the server is 
banned. If it is, do not return the server.
    3. Disable the Steam Group of communities who are delisted for the duration 
of their delistment. This will prevent the group owner or officers from 
pointing the members to a new group or updating the IP addresses in the profile 
to new servers and no more events. Right now, banned servers can sustain 
players just by posting events. Some of the more popular groups have upwards of 
100k members.

    This also reminded me why allowing hostnames in the favorites list wouldn't 
be a good idea. Banned communities could easily route
    users to their new servers if the favorites list allowed hostnames.

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