"We will host some “Boot Camp” (non Mann UP!) servers, but we are expecting
that the demand for servers of both kinds will be extremely high, so we are
moving most of our servers to Mann UP.

** **

In summary: almost all of the “boot camp” players --- which is likely to be
a majority of players today --- will be hosted on community servers."


Seriously Valve, are you shitting me? What "community" wants to turn an
expensive, 32 player server into a 6 player server? This isn't a new
gamemode for the community, its a scheme to get more money.

On Wed, Aug 15, 2012 at 8:48 PM, Fletcher Dunn
<[email protected]>wrote:

>  The update is going live any second now.****
>
> ** **
>
> To host an MvM server:
> * Make sure maxplayers is 32!
> * No PvP maps in the MvM mission cycle file.  (More details on this file
> will follow.)
> * Set tf_mm_servermode 2 (or 0)
> *  Boot the server on one of the MvM maps:****
>
> mvm_decoy****
>
> mvm_mannworks****
>
> mvm_coaltown****
>
> ** **
>
> * Use the default mission cycle file (attached) or edit as you prefer****
>
> ** **
>
> * Convars:****
>
> Vote issues specific to MvM:****
>
> sv_vote_issue_changelevel_allowed_mvm****
>
> sv_vote_issue_kick_allowed_mvm****
>
> ** **
>
> We also suggest sv_minrate 30000****
>
> ** **
>
> To host a PvP server:
> *   No MvM maps in the mapcycle file.
> *   Set tf_mm_servermode 1 (or 0)
> *   Boot the server on a PvP map in your map cycle.
>
> ****
>
>
> A few last qestions:****
>
> ** **
>
> ** **
>
> We will host some “Boot Camp” (non Mann UP!) servers, but we are expecting
> that the demand for servers of both kinds will be extremely high, so we are
> moving most of our servers to Mann UP.****
>
> ** **
>
> In summary: almost all of the “boot camp” players --- which is likely to
> be a majority of players today --- will be hosted on community servers.***
> *
>
> ** **
>
> ** **
>
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