Speak for yourself man, I'm excited. Of course it is meant to generate revenue, 
VALVe is a business, but so what? Yes, it is asking quite a bit for sys admins, 
but at least it's not the Battlefield series, holy crap has their servers been 
incredibly inefficient at server resource usage over the years.

Right now I am more concerned with the finer points of running a GOOD MvM 
server.

----- Original Message -----
From: The Roflcopter <[email protected]>
Date: Wednesday, August 15, 2012 7:05 pm
Subject: Re: [hlds] MvM update imminent
To: Half-Life dedicated Win32 server mailing list <[email protected]>

> "We will host some “Boot Camp” (non Mann UP!) servers, but we 
> are expecting
> that the demand for servers of both kinds will be extremely 
> high, so we are
> moving most of our servers to Mann UP.
> 
> ** **
> 
> In summary: almost all of the “boot camp” players --- which is 
> likely to be
> a majority of players today --- will be hosted on community servers."
> 
> 
> Seriously Valve, are you shitting me? What "community" wants to 
> turn an
> expensive, 32 player server into a 6 player server? This isn't a new
> gamemode for the community, its a scheme to get more money.
> 
> On Wed, Aug 15, 2012 at 8:48 PM, Fletcher Dunn
> <[email protected]>wrote:
> 
> >  The update is going live any second now.****
> >
> > ** **
> >
> > To host an MvM server:
> > * Make sure maxplayers is 32!
> > * No PvP maps in the MvM mission cycle file.  (More 
> details on this file
> > will follow.)
> > * Set tf_mm_servermode 2 (or 0)
> > *  Boot the server on one of the MvM maps:****
> >
> > mvm_decoy****
> >
> > mvm_mannworks****
> >
> > mvm_coaltown****
> >
> > ** **
> >
> > * Use the default mission cycle file (attached) or edit as you 
> prefer****>
> > ** **
> >
> > * Convars:****
> >
> > Vote issues specific to MvM:****
> >
> > sv_vote_issue_changelevel_allowed_mvm****
> >
> > sv_vote_issue_kick_allowed_mvm****
> >
> > ** **
> >
> > We also suggest sv_minrate 30000****
> >
> > ** **
> >
> > To host a PvP server:
> > *   No MvM maps in the mapcycle file.
> > *   Set tf_mm_servermode 1 (or 0)
> > *   Boot the server on a PvP map in your map cycle.
> >
> > ****
> >
> >
> > A few last qestions:****
> >
> > ** **
> >
> > ** **
> >
> > We will host some “Boot Camp” (non Mann UP!) servers, but we 
> are expecting
> > that the demand for servers of both kinds will be extremely 
> high, so we are
> > moving most of our servers to Mann UP.****
> >
> > ** **
> >
> > In summary: almost all of the “boot camp” players --- which is 
> likely to
> > be a majority of players today --- will be hosted on community 
> servers.***> *
> >
> > ** **
> >
> > ** **
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list 
> archives,> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
>
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