The whole system in MvM needs to be like in L4D2 when it comes to player
slots. L4D2 has 4 humans and despite how many special infected (BOT
players) it has and server playercount will not change. It will always
be 4/4 if full of human players in coop. Using tf_mm_strict 1 will solve
the direct connects (no one can connect except through matchmaking). So,
allow only 6 players (6 slots) in when MvM mode is on and _hide_ the BOT
slots.
Having server set to tf_mm_strict 1 will help but then only through
matchmaking, it can be connected. This doesn't really work for
communities as some of us want to run private servers for our people and
play as 6 teams groups in our servers. Now if we make them strict, no
one cannot connect except through matchmaking and if we do not make them
strict, too many people are in.
-ics
16.8.2012 5:39, ics kirjoitti:
I also seem to have same issue. Any player can connect through console
connect to the server and thus getting in if not all 26 rest of the
slots are reserved for bots. Right now i have 29/6 despite having 32
slots and visiblemaxplayers set to 6.
-ics
16.8.2012 5:32, Grognak kirjoitti:
On 8/15/2012 7:27 PM, Mark Winckle wrote:
My server is too full, even though Fletcher said it would only show
6 players, every MVM server is showing 32/32 or similar and is
allowing too many players to join.
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Try changing sv_visiblemaxplayers to 6.
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