Although voting for missions doesn't seem to work, what exactly are all the 
things we need in place for mission voting to work?

----- Original Message -----
From: T Marler <[email protected]>
Date: Wednesday, August 15, 2012 9:56 pm
Subject: Re: [hlds] Mann Up Matchmaking
To: Half-Life dedicated Win32 server mailing list <[email protected]>

> visiblemaxplayers to 6 has worked completely for me, I have 3 
> servers up now
> 
> tf2b.lanified.com
> tf2c.lanified.com
> tf2d.lanified.com
> 
> all 32 slot + 6 visible slots
> 
> no issues except i cannot destroy mini sentries remotely :(
> 
> ----- Original Message -----
> From: ics <[email protected]>
> Date: Wednesday, August 15, 2012 9:12 pm
> Subject: Re: [hlds] Mann Up Matchmaking
> To: Half-Life dedicated Win32 server mailing list 
> <[email protected]>
> > The whole system in MvM needs to be like in L4D2 when it comes 
> > to player slots. L4D2 has 4 humans and despite how many 
> special 
> > infected (BOT players) it has and server playercount will not 
> > change. It will always be 4/4 if full of human players in 
> coop. 
> > Using tf_mm_strict 1 will solve the direct connects (no one 
> can 
> > connect except through matchmaking). So, allow only 6 players 
> (6 
> > slots) in when MvM mode is on and _hide_ the BOT slots.
> > 
> > Having server set to tf_mm_strict 1 will help but then only 
> > through matchmaking, it can be connected. This doesn't really 
> > work for communities as some of us want to run private servers 
> > for our people and play as 6 teams groups in our servers. Now 
> if 
> > we make them strict, no one cannot connect except through 
> > matchmaking and if we do not make them strict, too many people 
> > are in.
> > 
> > -ics
> > 
> > 16.8.2012 5:39, ics kirjoitti:
> > >I also seem to have same issue. Any player can connect 
> through 
> > console connect to the server and thus getting in if not all 
> 26 
> > rest of the slots are reserved for bots. Right now i have 29/6 
> > despite having 32 slots and visiblemaxplayers set to 6.
> > >
> > >-ics
> > >
> > >16.8.2012 5:32, Grognak kirjoitti:
> > >>On 8/15/2012 7:27 PM, Mark Winckle wrote:
> > >>>My server is too full, even though Fletcher said it would 
> > only show 6 players, every MVM server is showing 32/32 or 
> > similar and is allowing too many players to join.
> > >>>
> > >>>
> > >>>_______________________________________________
> > >>>To unsubscribe, edit your list preferences, or view the 
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> > archives, please visit:
> > >>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >>Try changing sv_visiblemaxplayers to 6.
> > >>
> > >>
> > >>_______________________________________________
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> > archives, please visit:
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> > >
> > >
> > >
> > >_______________________________________________
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> > archives, please visit:
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> > 
> > 
> 
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