I've noticed similar behavior on map change (even though my server was at 32 maxplayers and sv_visiblemaxplayers was set to 6).
I also don't think this particular person connected though the server browser, but who knows, it doesn't say. Anyway It did not feel good when I was unable to play the game on my own server :(. Thankfully this update was released in the middle of the week and Valve still has time to do some fixes before the weekend. On Thu, Aug 16, 2012 at 12:07 AM, T Marler <[email protected]> wrote: > Oh also, > > I reconnected and a pub stole my spot? I was punted into spectator even > though we had 6 from last mission that stayed > > > ----- Original Message ----- > From: T Marler <[email protected]> > Date: Wednesday, August 15, 2012 9:56 pm > Subject: Re: [hlds] Mann Up Matchmaking > To: Half-Life dedicated Win32 server mailing list < > [email protected]> > > > visiblemaxplayers to 6 has worked completely for me, I have 3 > > servers up now > > > > tf2b.lanified.com > > tf2c.lanified.com > > tf2d.lanified.com > > > > all 32 slot + 6 visible slots > > > > no issues except i cannot destroy mini sentries remotely :( > > > > ----- Original Message ----- > > From: ics <[email protected]> > > Date: Wednesday, August 15, 2012 9:12 pm > > Subject: Re: [hlds] Mann Up Matchmaking > > To: Half-Life dedicated Win32 server mailing list > > <[email protected]> > > > The whole system in MvM needs to be like in L4D2 when it comes > > > to player slots. L4D2 has 4 humans and despite how many > > special > > > infected (BOT players) it has and server playercount will not > > > change. It will always be 4/4 if full of human players in > > coop. > > > Using tf_mm_strict 1 will solve the direct connects (no one > > can > > > connect except through matchmaking). So, allow only 6 players > > (6 > > > slots) in when MvM mode is on and _hide_ the BOT slots. > > > > > > Having server set to tf_mm_strict 1 will help but then only > > > through matchmaking, it can be connected. This doesn't really > > > work for communities as some of us want to run private servers > > > for our people and play as 6 teams groups in our servers. Now > > if > > > we make them strict, no one cannot connect except through > > > matchmaking and if we do not make them strict, too many people > > > are in. > > > > > > -ics > > > > > > 16.8.2012 5:39, ics kirjoitti: > > > >I also seem to have same issue. Any player can connect > > through > > > console connect to the server and thus getting in if not all > > 26 > > > rest of the slots are reserved for bots. Right now i have 29/6 > > > despite having 32 slots and visiblemaxplayers set to 6. > > > > > > > >-ics > > > > > > > >16.8.2012 5:32, Grognak kirjoitti: > > > >>On 8/15/2012 7:27 PM, Mark Winckle wrote: > > > >>>My server is too full, even though Fletcher said it would > > > only show 6 players, every MVM server is showing 32/32 or > > > similar and is allowing too many players to join. > > > >>> > > > >>> > > > >>>_______________________________________________ > > > >>>To unsubscribe, edit your list preferences, or view the > > list > > > archives, please visit: > > > >>>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > >>Try changing sv_visiblemaxplayers to 6. > > > >> > > > >> > > > >>_______________________________________________ > > > >>To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > >>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > > > > > > > > >_______________________________________________ > > > >To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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