visiblemaxplayers to 6 has worked completely for me, I have 3 servers up now

tf2b.lanified.com
tf2c.lanified.com
tf2d.lanified.com

all 32 slot + 6 visible slots

no issues except i cannot destroy mini sentries remotely :(

----- Original Message -----
From: ics <[email protected]>
Date: Wednesday, August 15, 2012 9:12 pm
Subject: Re: [hlds] Mann Up Matchmaking
To: Half-Life dedicated Win32 server mailing list <[email protected]>

> The whole system in MvM needs to be like in L4D2 when it comes 
> to player slots. L4D2 has 4 humans and despite how many special 
> infected (BOT players) it has and server playercount will not 
> change. It will always be 4/4 if full of human players in coop. 
> Using tf_mm_strict 1 will solve the direct connects (no one can 
> connect except through matchmaking). So, allow only 6 players (6 
> slots) in when MvM mode is on and _hide_ the BOT slots.
> 
> Having server set to tf_mm_strict 1 will help but then only 
> through matchmaking, it can be connected. This doesn't really 
> work for communities as some of us want to run private servers 
> for our people and play as 6 teams groups in our servers. Now if 
> we make them strict, no one cannot connect except through 
> matchmaking and if we do not make them strict, too many people 
> are in.
> 
> -ics
> 
> 16.8.2012 5:39, ics kirjoitti:
> >I also seem to have same issue. Any player can connect through 
> console connect to the server and thus getting in if not all 26 
> rest of the slots are reserved for bots. Right now i have 29/6 
> despite having 32 slots and visiblemaxplayers set to 6.
> >
> >-ics
> >
> >16.8.2012 5:32, Grognak kirjoitti:
> >>On 8/15/2012 7:27 PM, Mark Winckle wrote:
> >>>My server is too full, even though Fletcher said it would 
> only show 6 players, every MVM server is showing 32/32 or 
> similar and is allowing too many players to join.
> >>>
> >>>
> >>>_______________________________________________
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> >>Try changing sv_visiblemaxplayers to 6.
> >>
> >>
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> >
> >
> >
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> 
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