try to verify the gamefiles (hldsupdatetool.exe -command update -game tf
-dir x -verify_all)

On Thu, Aug 16, 2012 at 3:20 PM, Landon Orr <[email protected]> wrote:

> There must be a place to download the MvM maps somewhere, because when
> I start my server, I get an error "CModelLoad::Map_IsValid: No such
> map 'maps/mvm_decoy.bsp'. I get this error for all three maps.
>
> On Thu, Aug 16, 2012 at 6:47 AM, Landon Orr <[email protected]> wrote:
> > Thanks for the replies, the're helping a ton. After the update, and
> > looking through my maps directory, I don't seem to have any of the mvm
> > map files, just the standard maps I had before. Do you have to do
> > anything special to get those map files? Also, I'm editing the maplist
> > and mapcycle files, is there a list anywhere of all the mvm maps?
> >
> > On Thu, Aug 16, 2012 at 12:55 AM, Marco Vockner <[email protected]>
> wrote:
> >> Or more human:
> >>
> >> (32slots arent needed, i run my server fine with 24. Just getting
> horrible
> >> server console spam)
> >>
> >> 1# Remove all non MVM Maps from the maps folder
> >> 2# Open maplist and mapcycle and remove every map except mvm (if mvm
> maps
> >> are not in the list add them)
> >> 3# Open your server.cfg and add tf_mm_servermode 2
> >> 4# Start your server with an mvm map
> >>
> >> Worked for me, for maximum performance add a disable Spectators plugin
> so
> >> there no specs.
> >>
> >> Greets,
> >> Marco
> >>
> >>
> >> Am 16.08.2012 07:46, schrieb Matt Adams:
> >>
> >> Fletcher posted this earlier..
> >>
> >> The update is going live any second now.
> >>
> >>
> >>
> >> To host an MvM server:
> >> * Make sure maxplayers is 32!
> >> * No PvP maps in the MvM mission cycle file.  (More details on this file
> >> will follow.)
> >> * Set tf_mm_servermode 2 (or 0)
> >> *  Boot the server on one of the MvM maps:
> >>
> >> mvm_decoy
> >>
> >> mvm_mannworks
> >>
> >> mvm_coaltown
> >>
> >>
> >>
> >> * Use the default mission cycle file (attached) or edit as you prefer
> >>
> >>
> >>
> >> * Convars:
> >>
> >> Vote issues specific to MvM:
> >>
> >> sv_vote_issue_changelevel_allowed_mvm
> >>
> >> sv_vote_issue_kick_allowed_mvm
> >>
> >>
> >>
> >> We also suggest sv_minrate 30000
> >>
> >>
> >>
> >> To host a PvP server:
> >> *   No MvM maps in the mapcycle file.
> >> *   Set tf_mm_servermode 1 (or 0)
> >> *   Boot the server on a PvP map in your map cycle.
> >>
> >>
> >> A few last qestions:
> >>
> >>
> >>
> >>
> >>
> >> We will host some “Boot Camp” (non Mann UP!) servers, but we are
> expecting
> >> that the demand for servers of both kinds will be extremely high, so we
> are
> >> moving most of our servers to Mann UP.
> >>
> >>
> >>
> >> In summary: almost all of the “boot camp” players --- which is likely
> to be
> >> a majority of players today --- will be hosted on community servers.
> >> On 8/16/2012 12:33 AM, Landon Orr wrote:
> >>
> >> I'm interested in switching over my server to be an MvM server, and to
> >> let it participate in matchmaking. I've been looking online for a good
> >> explanation on how to do this, but since MvM is new, I can't seem to
> >> find one. I've found a few forum posts on some config changes, but I'm
> >> not sure exactly which ones I should be doing. Is there a good place
> >> where I can find this info, or does someone have a quick run through
> >> on hand? Thanks!
> >>
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> >>
> >>
> >>
> >>
> >>
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> >>
> >>
> >>
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