I had been running the hldsupdatetool.exe command incorrectly, I
changed it and now I'm up and running. I have 6 servers running now,
and they're completely full. Thanks a ton for the help.

On Thu, Aug 16, 2012 at 12:24 PM, Marco Vockner <[email protected]> wrote:
> If there no maps in maps, you should update your server with restarting it
> with -autoupdate.
>
> MVM Maplist:
> mvm_mannworks
> mvm_coaltown
> mvm_decoy
>
> Also try to set mp_timelimit to 0, so it loads automaticly the next map
> after all waves.
>
> Greets,
> Marco
>
> Am 16.08.2012 14:47, schrieb Landon Orr:
>
>> Thanks for the replies, the're helping a ton. After the update, and
>> looking through my maps directory, I don't seem to have any of the mvm
>> map files, just the standard maps I had before. Do you have to do
>> anything special to get those map files? Also, I'm editing the maplist
>> and mapcycle files, is there a list anywhere of all the mvm maps?
>>
>> On Thu, Aug 16, 2012 at 12:55 AM, Marco Vockner <[email protected]> wrote:
>>>
>>> Or more human:
>>>
>>> (32slots arent needed, i run my server fine with 24. Just getting
>>> horrible
>>> server console spam)
>>>
>>> 1# Remove all non MVM Maps from the maps folder
>>> 2# Open maplist and mapcycle and remove every map except mvm (if mvm maps
>>> are not in the list add them)
>>> 3# Open your server.cfg and add tf_mm_servermode 2
>>> 4# Start your server with an mvm map
>>>
>>> Worked for me, for maximum performance add a disable Spectators plugin so
>>> there no specs.
>>>
>>> Greets,
>>> Marco
>>>
>>>
>>> Am 16.08.2012 07:46, schrieb Matt Adams:
>>>
>>> Fletcher posted this earlier..
>>>
>>> The update is going live any second now.
>>>
>>>
>>>
>>> To host an MvM server:
>>> * Make sure maxplayers is 32!
>>> * No PvP maps in the MvM mission cycle file.  (More details on this file
>>> will follow.)
>>> * Set tf_mm_servermode 2 (or 0)
>>> *  Boot the server on one of the MvM maps:
>>>
>>> mvm_decoy
>>>
>>> mvm_mannworks
>>>
>>> mvm_coaltown
>>>
>>>
>>>
>>> * Use the default mission cycle file (attached) or edit as you prefer
>>>
>>>
>>>
>>> * Convars:
>>>
>>> Vote issues specific to MvM:
>>>
>>> sv_vote_issue_changelevel_allowed_mvm
>>>
>>> sv_vote_issue_kick_allowed_mvm
>>>
>>>
>>>
>>> We also suggest sv_minrate 30000
>>>
>>>
>>>
>>> To host a PvP server:
>>> *   No MvM maps in the mapcycle file.
>>> *   Set tf_mm_servermode 1 (or 0)
>>> *   Boot the server on a PvP map in your map cycle.
>>>
>>>
>>> A few last qestions:
>>>
>>>
>>>
>>>
>>>
>>> We will host some “Boot Camp” (non Mann UP!) servers, but we are
>>> expecting
>>> that the demand for servers of both kinds will be extremely high, so we
>>> are
>>> moving most of our servers to Mann UP.
>>>
>>>
>>>
>>> In summary: almost all of the “boot camp” players --- which is likely to
>>> be
>>> a majority of players today --- will be hosted on community servers.
>>> On 8/16/2012 12:33 AM, Landon Orr wrote:
>>>
>>> I'm interested in switching over my server to be an MvM server, and to
>>> let it participate in matchmaking. I've been looking online for a good
>>> explanation on how to do this, but since MvM is new, I can't seem to
>>> find one. I've found a few forum posts on some config changes, but I'm
>>> not sure exactly which ones I should be doing. Is there a good place
>>> where I can find this info, or does someone have a quick run through
>>> on hand? Thanks!
>>>
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>>>
>>>
>>>
>>>
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>>>
>>>
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>
>
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