A few seconds before one of my servers crashed it displayed 21/24 players, but 
there were only 10 real players online.

The map was ctf_2fort.

 

I tried to connect, but my connection screen get stucked. Here the client 
console output:

] retry

Commencing connection retry to x.x.x.x:27015

Connecting to x.x.x.x:27015...

Connected to x.x.x.x:27015

 

Team Fortress

Map: ctf_2fort

Players: 23 / 33

Build: 5028

Server Number: 1

 

Attemped to precache unknown particle system "bot_eye_glow_soft"!

Netchannel: failed reading message net_SetConVar from x.x.x.x:27015.

 

A few seconds later the gameserver had a crash again:

L 08/18/2012 - 14:33:08: World triggered "Round_Start"

L 08/18/2012 - 14:33:08: Engine error: Host_Error: Overflow error writing 
string table baseline ServerMapCycle

 

- Andreas

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Andreas Grimm
Sent: Saturday, August 18, 2012 9:16 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present

 

on cp_manor_event:

L 08/18/2012 - 09:13:07: World triggered "Round_Start"

L 08/18/2012 - 09:13:07: World triggered "Round_Setup_Begin"

L 08/18/2012 - 09:13:07: Engine error: Host_Error: Overflow error writing 
string table baseline ServerMapCycle

 

on plr_pipeline:

L 08/18/2012 - 09:10:12: World triggered "Round_Setup_Begin"

L 08/18/2012 - 09:10:12: World triggered "Round_Setup_Begin"

L 08/18/2012 - 09:10:12: World triggered "Mini_Round_Selected" (round "round3")

L 08/18/2012 - 09:10:12: World triggered "Mini_Round_Start"

L 08/18/2012 - 09:10:12: Engine error: Host_Error: Overflow error writing 
string table baseline ServerMapCycle

 

on cp_dustbowl:

L 08/18/2012 - 09:13:22: World triggered "Round_Start"

L 08/18/2012 - 09:13:22: World triggered "Round_Setup_Begin"

L 08/18/2012 - 09:13:22: World triggered "Mini_Round_Selected" (round "round_1")

L 08/18/2012 - 09:13:22: World triggered "Mini_Round_Start"

L 08/18/2012 - 09:13:22: Engine error: Host_Error: Overflow error writing 
string table baseline Scenes

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Andreas Grimm
Sent: Saturday, August 18, 2012 8:56 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] Engine Error: Host_Error: Overflow... still present

 

The String table overflow engine error is still present:

 

Happened on plr_hightower:

L 08/18/2012 - 08:51:02: World triggered "Round_Start"

L 08/18/2012 - 08:51:02: World triggered "Round_Setup_Begin"

L 08/18/2012 - 08:51:02: World triggered "Mini_Round_Selected" (round 
"plr_round_C")

L 08/18/2012 - 08:51:02: World triggered "Mini_Round_Start"

L 08/18/2012 - 08:51:02: Engine error: Host_Error: Overflow error writing 
string table baseline ServerMapCycleMvM

 

Dump file available here:

http://pfiles.saigns.de/dmps/crash_srcds.exe_20120818085102_1.dmp

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