A few seconds before one of my servers crashed it displayed 21/24 players, but there were only 10 real players online.
The map was ctf_2fort. I tried to connect, but my connection screen get stucked. Here the client console output: ] retry Commencing connection retry to x.x.x.x:27015 Connecting to x.x.x.x:27015... Connected to x.x.x.x:27015 Team Fortress Map: ctf_2fort Players: 23 / 33 Build: 5028 Server Number: 1 Attemped to precache unknown particle system "bot_eye_glow_soft"! Netchannel: failed reading message net_SetConVar from x.x.x.x:27015. A few seconds later the gameserver had a crash again: L 08/18/2012 - 14:33:08: World triggered "Round_Start" L 08/18/2012 - 14:33:08: Engine error: Host_Error: Overflow error writing string table baseline ServerMapCycle - Andreas From: [email protected] [mailto:[email protected]] On Behalf Of Andreas Grimm Sent: Saturday, August 18, 2012 9:16 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present on cp_manor_event: L 08/18/2012 - 09:13:07: World triggered "Round_Start" L 08/18/2012 - 09:13:07: World triggered "Round_Setup_Begin" L 08/18/2012 - 09:13:07: Engine error: Host_Error: Overflow error writing string table baseline ServerMapCycle on plr_pipeline: L 08/18/2012 - 09:10:12: World triggered "Round_Setup_Begin" L 08/18/2012 - 09:10:12: World triggered "Round_Setup_Begin" L 08/18/2012 - 09:10:12: World triggered "Mini_Round_Selected" (round "round3") L 08/18/2012 - 09:10:12: World triggered "Mini_Round_Start" L 08/18/2012 - 09:10:12: Engine error: Host_Error: Overflow error writing string table baseline ServerMapCycle on cp_dustbowl: L 08/18/2012 - 09:13:22: World triggered "Round_Start" L 08/18/2012 - 09:13:22: World triggered "Round_Setup_Begin" L 08/18/2012 - 09:13:22: World triggered "Mini_Round_Selected" (round "round_1") L 08/18/2012 - 09:13:22: World triggered "Mini_Round_Start" L 08/18/2012 - 09:13:22: Engine error: Host_Error: Overflow error writing string table baseline Scenes From: [email protected] [mailto:[email protected]] On Behalf Of Andreas Grimm Sent: Saturday, August 18, 2012 8:56 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Engine Error: Host_Error: Overflow... still present The String table overflow engine error is still present: Happened on plr_hightower: L 08/18/2012 - 08:51:02: World triggered "Round_Start" L 08/18/2012 - 08:51:02: World triggered "Round_Setup_Begin" L 08/18/2012 - 08:51:02: World triggered "Mini_Round_Selected" (round "plr_round_C") L 08/18/2012 - 08:51:02: World triggered "Mini_Round_Start" L 08/18/2012 - 08:51:02: Engine error: Host_Error: Overflow error writing string table baseline ServerMapCycleMvM Dump file available here: http://pfiles.saigns.de/dmps/crash_srcds.exe_20120818085102_1.dmp
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