Well, Valve is occupied making millions from selling hats with all their 
servers converted to MVM Mann up servers right now. They will get around to 
fixing community issues when it becomes profitable again.

----- Original Message -----
From: "Game-Over" <[email protected]>
To: [email protected]
Sent: Saturday, August 18, 2012 9:15:01 AM
Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present



Despite the patches last night, unfortunately, we are still experiencing this 
MvM related engine 
error on all servers. It's not quite as frequent. 

"Engine error: Host_Error: Overflow error writing string table baseline 
ServerMapCycleMvM" 

Non MvM, just standard TF2 PVP servers on Server 2008 (R2). 

To be honest, it's a real kick in b*ckside to see my standard TF2 servers 
continually crashing out 
with MvM related engine errors, when MvM servers are seemingly running just 
fine. 

Please Valve, whilst I understand the excitement and attention on the "new toy" 
lets not so hastily turn our backs on the standard TF2 game that we've all 
cherished for so long. We just can't keep upsetting our players like this with 
crashes every hour or two. We desperately need a fix please. 


On 18/08/2012 07:55, Andreas Grimm wrote: 





The String table overflow engine error is still present: 



Happened on plr_hightower: 

L 08/18/2012 - 08:51:02: World triggered "Round_Start" 

L 08/18/2012 - 08:51:02: World triggered "Round_Setup_Begin" 

L 08/18/2012 - 08:51:02: World triggered "Mini_Round_Selected" (round 
"plr_round_C") 

L 08/18/2012 - 08:51:02: World triggered "Mini_Round_Start" 

L 08/18/2012 - 08:51:02: Engine error: Host_Error: Overflow error writing 
string table baseline ServerMapCycleMvM 



Dump file available here: 

http://pfiles.saigns.de/dmps/crash_srcds.exe_20120818085102_1.dmp 

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