I said this once, but I god no reply back.
Set both sv_dumpstringtables and developer convars to 1. The server should log
something like:
CNetworkStringTableContainer::WriteBaselines wrote %d bytes for table %s [space
remaining %d bytes]
This may help you to find the problem. See what it logs when the server is
almost empty; see what it logs when the server has more players etc…
The error occurs in CNetworkStringTableContainer::WriteBaselines, which seems
to be called only from:
CHLTVDemoRecorder::WriteServerInfo
CReplayDemoRecorder::WriteServerInfo
CBaseClient::SendServerInfo
From: [email protected]
[mailto:[email protected]] On Behalf Of Mike M
Sent: Saturday, August 18, 2012 8:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present
Still happens for me as well. Any plugin that reads/enumerates large lists of
files seems to trigger it even more often.
On Sat, Aug 18, 2012 at 1:39 PM, Petar Obradović <[email protected]> wrote:
I can confirm this as well, the servers are constantly going down:
L 08/18/2012 - 10:30:22: Engine error: Host_Error: Overflow error writing
string table baseline GameRulesCreation
On Sat, Aug 18, 2012 at 6:17 PM, Sampson Rogers <[email protected]> wrote:
Down goes another, BOOM!
L 08/17/2012 - 12:06:05: Engine error: Host_Error: Overflow error writing
string table baseline GameRulesCreation
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