I said this once, but I god no reply back.

 

Set both sv_dumpstringtables and developer convars to 1. The server should log 
something like: 

 

CNetworkStringTableContainer::WriteBaselines wrote %d bytes for table %s [space 
remaining %d bytes]

 

This may help you to find the problem. See what it logs when the server is 
almost empty; see what it logs when the server has more players etc…

 

The error occurs in CNetworkStringTableContainer::WriteBaselines, which seems 
to be called only from:

 

CHLTVDemoRecorder::WriteServerInfo

                CReplayDemoRecorder::WriteServerInfo

                CBaseClient::SendServerInfo

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Mike M
Sent: Saturday, August 18, 2012 8:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present

 

Still happens for me as well. Any plugin that reads/enumerates large lists of 
files seems to trigger it even more often.

On Sat, Aug 18, 2012 at 1:39 PM, Petar Obradović <[email protected]> wrote:

I can confirm this as well, the servers are constantly going down:

 

L 08/18/2012 - 10:30:22: Engine error: Host_Error: Overflow error writing 
string table baseline GameRulesCreation

On Sat, Aug 18, 2012 at 6:17 PM, Sampson Rogers <[email protected]> wrote:

Down goes another, BOOM!

 

L 08/17/2012 - 12:06:05: Engine error: Host_Error: Overflow error writing 
string table baseline GameRulesCreation

 

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