Hi Mike,

thanks for the suggestion, however this doesn't make the server switch
automatically between for example mvm_mannworks_advanced and
mvm_mannworks_ironman, which I think is what most people would like.
I'm still looking in to this as well, so let's keep the suggestions
coming :-)

Regards, Rudy


On Fri, Aug 24, 2012 at 12:10 AM, Michael Askin <[email protected]> wrote:
> Saw a thread on here about forcing advanced mode and the
> tf_mvm_missioncycle.res not responding to changes made to it.  As it stands
> now, you can call a vote and change the difficulty, but for admins who want
> advanced all the time on load, here is a workaround that doesn't require a
> third party plugin.
>
> Each time a map loads, it calls a config file with the maps name from /cfg
> folder
>
> so I made:
>
> /cfg/mvm_coaltown.cfg
> /cfg/mvm_decoy.cfg
> /cfg/mvm_mannworks.cfg
>
> each with the popfile CVAR to load the difficulty of my choosing.
>
> for example:
>
> tf_mvm_popfile mvm_mannworks_advanced
>
> This works on all type of map changes, including changelevel_next. Until
> they fix that res file, or someone wants to chime in with a confirmed
> working tf_mvm_missioncycle.res to force advanced.
>
> The advantage of this method is the users SHOULD be able to vote back to
> normal mode if they wish, although I haven't confirmed that yet. So don't
> quote me on that one.
>
> Happy bot hunting.
> -Mike
>
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-- 
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell

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