I assumed ironman was even harder in terms of the wave, so I figured you
wouldn't want that unless you were with a set team of 6 people you know
since the odds of being successful in that with a bunch of pub randies
would be basically 0.
So advanced2 is about the same, but only there for variety's sake? If
so then I indeed misunderstood. Thanks for the heads up.
-Mike
On 8/24/2012 5:29 AM, Rudy Bleeker wrote:
Hi Mike,
thanks for the suggestion, however this doesn't make the server switch
automatically between for example mvm_mannworks_advanced and
mvm_mannworks_ironman, which I think is what most people would like.
I'm still looking in to this as well, so let's keep the suggestions
coming :-)
Regards, Rudy
On Fri, Aug 24, 2012 at 12:10 AM, Michael Askin <[email protected]> wrote:
Saw a thread on here about forcing advanced mode and the
tf_mvm_missioncycle.res not responding to changes made to it. As it stands
now, you can call a vote and change the difficulty, but for admins who want
advanced all the time on load, here is a workaround that doesn't require a
third party plugin.
Each time a map loads, it calls a config file with the maps name from /cfg
folder
so I made:
/cfg/mvm_coaltown.cfg
/cfg/mvm_decoy.cfg
/cfg/mvm_mannworks.cfg
each with the popfile CVAR to load the difficulty of my choosing.
for example:
tf_mvm_popfile mvm_mannworks_advanced
This works on all type of map changes, including changelevel_next. Until
they fix that res file, or someone wants to chime in with a confirmed
working tf_mvm_missioncycle.res to force advanced.
The advantage of this method is the users SHOULD be able to vote back to
normal mode if they wish, although I haven't confirmed that yet. So don't
quote me on that one.
Happy bot hunting.
-Mike
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