You can try to install Accelerator and get some informations about the
crashes. http://forums.alliedmods.net/showthread.php?t=146644
Crashlogs are collected here: http://crash.limetech.org/
If you dont understand what that means, you can try to ask someone on
the sourcemod IRC channel, preferable
asherkin(irc://irc.gamesurge.net/sourcemod)
Am 23.12.2012 23:18, schrieb Ross Bemrose:
Don't forget that they'll also need a new MetaMod: Source snapshot.
On 12/23/2012 5:15 PM, scott biszmaier wrote:
i myself had crashing issues immediately after the mecha
updatebecause SM dropped a new snapshot
which at the time was the most recent update but also contained a
error with 1 of the new weapons. so
once SM released its second snapshot since the mecha update (3719)
the crashing for me as ceased.
so id recommend updating to SM 1.5.0-hg3719 if you arent using it
already.
just my .02
------------------------------------------------------------------------
scott biszmaier
-----Original Message-----
From: Olly Fisher <[email protected]>
To: Half-Life dedicated Win32 server mailing list
<[email protected]>
Sent: Sun, Dec 23, 2012 2:06 pm
Subject: Re: [hlds] Server Crashs
I've had the same issue on windows running default MvM servers.
Its been happening for a while but has worsened since the mecha update.
The servers cant stay upright for more than about 8 hrs. All the
servers were full during this time and all had an issue with
overflows, each server overflowing with different messages.
On Sun, Dec 23, 2012 at 10:02 PM, Mike Vail <[email protected]
<mailto:[email protected]>> wrote:
Is it all of them or just certain ones? Whne did this start
happeneing. Are you running the latest version of sourceMod
snapshot?
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] *On Behalf Of
*Harsh Baid
*Sent:* Sunday, December 23, 2012 1:57 PM
*To:* [email protected]
<mailto:[email protected]>
*Subject:* [hlds] Server Crashs
So i have no idea what is going on, but my servers are randomly
crashing. Is there any way to read crash .dmp files? Here are the
last few console readings i got before the crash.
rcon from "81.169.139.249:51476 <http://81.169.139.249:51476>":
command "gameme_psay "480,436,348,23,489,485,470" 1
"x04gameME:x01 x079ACDFFDesumassacrex01 (Pos 883, 1,049 points)
disconnected (Pos -1, 0 points)""
Usage: log < on | off >
currently logging to: file, console, udp
rcon from "81.169.139.249:51476 <http://81.169.139.249:51476>":
command "log"
logaddress_list: 1 entry
81.169.139.249:29618 <http://81.169.139.249:29618>
rcon from "81.169.139.249:51476 <http://81.169.139.249:51476>":
command "logaddress_list"
L 12/22/2012 - 19:26:06: "Kritler's Black
Dildo<517><STEAM_0:1:53787430><>" connected, address
"108.41.160.150:27005 <http://108.41.160.150:27005>"
Client "Kritler's Black Dildo" connected (108.41.160.150:27005
<http://108.41.160.150:27005>).
Host_Error: Overflow error writing string table baseline
GameRulesCreation
L 12/22/2012 - 19:26:06: Engine error: Host_Error: Overflow error
writing string table baseline GameRulesCreation
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20121222192606_1.dmp
success = no
error: Failed to open/read local data from file/application
./exec_ratedtrade.run: line 372: 25639 Segmentation
fault (core dumped) $HL_CMD
Any idea what is going on? Any Help will be appreciated!!!!!!
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